Posts: 54
Threads: 5
Joined: Nov 2010
Hey i know that game!!.. i think its pretty cool that you can rip models from this game, especialy because its a ps2 game so its a lot more coded right?
but unfortunatelly there already too much dbz , naruto and one piece models arround.. i dont think any of the characters of this game will be quiet unique and irreplaceble by any other model that is on the site
but even so.. riping the maps could be help alot of people
If it's rigged, try exporting the model as an SMD (quickest way to merge the model's polygon groups without losing the rigging), re-import it (with the "rebuild smoothing groups disabled) and weld the vertices by 0.001. Then add a "Smooth" modifier and it won't look so blocky.
If it's not rigged, then just use "Attach" in the Edit Mesh's modifier, and click on all of the other pieces of the model, then weld and smooth.
Posts: 1,567
Threads: 59
Joined: Feb 2012
Could anyone link me to a good SMD I/O plugin for Max?
I have a few models that are seperate and need to be merged without losing their rigs
Posts: 3,787
Threads: 75
Joined: May 2008
I'd appreciate if you wouldn't misuse other people's submission or project topics for such questions, but rather make your own (in QIT or Model Discussion).