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[PS2] Battle Stadim D.O.N rips - Printable Version

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+------ Thread: [PS2] Battle Stadim D.O.N rips (/thread-21688.html)



[PS2] Battle Stadim D.O.N rips - 06hypersonic60 - 10-15-2012

got the game today, then found a Max Script to open dff files.
Thanks to Roxas358 for the .txd viewer tool =)
Unfortunatly the models are so damn low poly and the smooth modifier won't fix that.and turbo smooth and mesh smooth will even ruin the whole thingĀ 
here's chopper
[Image: chop-1.png]


RE: [PS2] Battle Stadim D.O.N rips - Garamonde - 10-15-2012

It's okay if they're low-poly, they're still nice models. Wink


RE: [PS2] Battle Stadim D.O.N rips - 06hypersonic60 - 10-15-2012

well there's a problem with that script. sometimes, it doesn't open the files. I dunno why. I was able to open chopper but not the rest and when I tried to re-open chopper ( to test the script ) it didn't open DX
Well at least I saved chopper in .max Tongue
I'll keep trying to find out why does this happen


RE: [PS2] Battle Stadim D.O.N rips - yoyonerd - 10-15-2012

Hey i know that game!!.. i think its pretty cool that you can rip models from this game, especialy because its a ps2 game so its a lot more coded right?

but unfortunatelly there already too much dbz , naruto and one piece models arround.. i dont think any of the characters of this game will be quiet unique and irreplaceble by any other model that is on the site


but even so.. riping the maps could be help alot of people


RE: [PS2] Battle Stadim D.O.N rips - 06hypersonic60 - 10-16-2012

I doesn't matter if there are other dbz / naruto / one piece models ( the only one piece models here are the ones I ripped from kaizoku musou )
I just wanted to rip the game and I did Tongue
And I'll rip the maps too


RE: [PS2] Battle Stadim D.O.N rips - Random Talking Bush - 10-16-2012

If it's rigged, try exporting the model as an SMD (quickest way to merge the model's polygon groups without losing the rigging), re-import it (with the "rebuild smoothing groups disabled) and weld the vertices by 0.001. Then add a "Smooth" modifier and it won't look so blocky.

If it's not rigged, then just use "Attach" in the Edit Mesh's modifier, and click on all of the other pieces of the model, then weld and smooth.


RE: [PS2] Battle Stadim D.O.N rips - R3DAM - 10-17-2012

@06hypersonic60 - Sorry for just giving you a crappy screen rip at OBSG Tongue I tried unpackeng the FPK with a hex editor for a while and had no luck. And... Why didn't anyone tell me Noesis can open FPK's? lol
- Random Talking Bush beat me to it Surprise. So yeah, just weld all the vertices. If that doesn't work it can be a face normal issue.
@yoyonerd - Too many naruto/ dbz/ one piece models? All the Naruto and DBZ models are from Wii, PS2, and PSX. There are still tons of better DBZ and Naruto models that no one has yet that need to be ripped..
.....I call dibs on Naruto Storm Generations ripping Big Grin !


RE: [PS2] Battle Stadim D.O.N rips - 06hypersonic60 - 10-17-2012

That's screen rip wasn't bad at all. Only the hands looked a little bit weird.
And the models aren't rigged. I'll try to weld the verts and see the result

Yosh. It worked! Big Grin

here's the result: [Image: chop-2.png]
thank you so much Random Talking Bush for the help and R3DAM since you wanted to help too Tongue


RE: [PS2] Battle Stadim D.O.N rips - TGE - 10-21-2012

Could anyone link me to a good SMD I/O plugin for Max?
I have a few models that are seperate and need to be merged without losing their rigs


RE: [PS2] Battle Stadim D.O.N rips - Previous - 10-21-2012

I'd appreciate if you wouldn't misuse other people's submission or project topics for such questions, but rather make your own (in QIT or Model Discussion).