10-15-2012, 02:42 PM
Please do not worry though, this thread and post is extremely easy to understand.
Uploads are okay if all of the four conditions are met:
#1: legal
#2: safe
#3: allowed
#4: permissioned
GML stands for Game Maker Language
III stands for 3
NES stands for Nintendo Entertainment System
Talk about Game Maker, GML etc. here
Example:
Uploads are okay if all of the four conditions are met:
#1: legal
#2: safe
#3: allowed
#4: permissioned
GML stands for Game Maker Language
III stands for 3
NES stands for Nintendo Entertainment System
Talk about Game Maker, GML etc. here
Example:
Code:
Just like in Mega Man III for NES
Mega Man III Stage Selector object’s sprite status:
Origin X: 0
Origin Y: 0
Have Precise collision checking used
Does not have Smooth edges
Does have Preload texture
Bounding Box Left: 0
Bounding Box Top: 0
Bounding Box Right: 51
Bounding Box Bottom: 47
Sprite Height: 48
Sprite Width: 52
Top left pixel of its sprite is on x: 3 y: 0 with only 3 (x: 0 y: 0 x: 1 y: 0 x: 2: y: 0) nothingness to the left
Of its top left pixel
Code:
Just like in Mega Man III for NES
Mega Man III Stage Selector left pressed object's status:
sound_play(stageSelectorSound); //Plays the stage select Sound just like in Mega Man III for NES
//Top Row
if place_meeting(x,y,sparkManCubeObj) //just like in Mega Man III for NES if colliding with Spark Man Cube's object
{x = needleManCubeObj.x; exit} //just like in Mega Man III for NES now go to Needle Man Cube's x and then exit
if place_meeting(x,y,needleManCubeObj) //just like in Mega Man III for NES if colliding with Needle Man Cube's object
{x = snakeManCubeObj.x; exit} //just like in Mega Man III for NES now go to Snake Man Cube's x and then exit
if place_meeting(x,y,snakeManCubeObj) //just like in Mega Man III for NES if colliding with Snake Man Cube's object
{x = sparkManCubeObj.x; exit} //just like in Mega Man III for NES now go to Spark Man Cube's x and then exit
//Middle Row
if place_meeting(x,y,megaManCubeObj) //just like in Mega Man III for NES if colliding with Mega Man Cube's object
{x = hardManCubeObj.x; exit} //just like in Mega Man III for NES now go to Hard Man Cube's x and then exit
if place_meeting(x,y, hardManCubeObj) //just like in Mega Man III for NES if colliding with Hard Man Cube's object
{x = topManCubeObj.x; exit} //just like in Mega Man III for NES now go to Top Man Cube's x and then exit
if place_meeting(x,y,topManCubeObj) //just like in Mega Man III for NES if colliding with Top Man Cube's object
{x = megaManCubeObj.x; exit} //just like in Mega Man III for NES now go to Mega Man Cube's x and then exit
//Bottom Row
if place_meeting(x,y,magnetManCubeObj) //just like in Mega Man III for NES if colliding with Magnet Man Cube's object
{x = geminiManCubeObj.x; exit} //just like in Mega Man III for NES now go to Gemini Man Cube's x and then exit
if place_meeting(x,y, geminiManCubeObj) //just like in Mega Man III for NES if colliding with Gemini Man Cube's object
{x = shadowManCubeObj.x; exit} //just like in Mega Man III for NES now go to Shadow Man Cube's x and then exit
if place_meeting(x,y,shadowManCubeObj) //just like in Mega Man III for NES if colliding with Shadow Man Cube's object
{x = magnetManCubeObj.x; exit} //just like in Mega Man III for NES now go to Magnet Man Cube's x and then exit