Users browsing this thread: 12 Guest(s)
CNH`s Submissions
#16
Looks fine to me :>

"full version", "layer A", "layer B" makes things easy to use as you have the seperate parts, but also see how they go together.
Thanked by: Garamonde
#17
Ah, alright. I'll use this format from now on. I shall come back with more Energy breaker rips!

*disappears*
Thanked by:
#18
Oh my god, it's finally in English! Nice one, I've never passed the fortune teller =D

Anyway, a few crits:
- 3rd area: Leftover above the first map
- 3rd area: The first map has white in the trees
- Is the fountain running like this?
1. 2.
3. 4.
I'm never sure when I see the same amount of frames in two rows.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by:
#19
This game is greaaatttt. But the elemental system needs a lot of explanation. I beat the game without understanding it :/

1. Fixed
2. Fixed
3. crappy labeling gogogo

[Image: iDleRDbuEKY0o.png]

EDIT: Davy, how should I properly rip the map?
Thanked by:
#20
I think your way is already the best one: One arranged map with his layers. Maybe I would check PalViewer and MemViewer from vSNES for the cut off tree tiles.

Btw, do you erase the colours by hand or by palette?
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by:
#21
By hand. Know any other way? This is getting kinda tedious.
Thanked by:
#22
Uhh... What game is it? Did you fancy waiting for me to upload for some reason?
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
Thanked by:
#23
(11-23-2012, 06:56 PM)canasniimehugh Wrote: Ah, alright. I'll use this format from now on. I shall come back with more Energy breaker rips!

Which is an SNES game I'm pretty sure.
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#24
Sorry, it`s a SNES game. I wanted people to see if the format that I ripped it in was OK. It`s good for upload now. Sorry.
Thanked by:
#25
I got it, Dazz. Don't worry about it. Tongue
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: Garamonde
#26
(11-24-2012, 03:31 PM)canasniimehugh Wrote: By hand. Know any other way? This is getting kinda tedious.
As far as I know, Energy Breaker has a gradient as background.

So you just need to erase the colours per palette. But first make sure that reducing the colour depth to 8-Bit doesn't harm the quality of the sheet (I would compare with a safe copy).

When you're sure about it, open the palette of the sheet. Then you're looking for the gradient colours (I use the pipette) and erase them with a neutral colour of your choice.

The whole thing takes less than 4 minutes.
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by:


Forum Jump: