11-30-2013, 06:02 AM
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Castlevania - Rondo of 8-bit [very early alpha]
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12-07-2013, 12:35 PM
http://vocaroo.com/i/s0MzQ6wkYGa7
Divine Bloodlines http://vocaroo.com/i/s1pgK04ezcAk Opus 13 http://vocaroo.com/i/s01MUpNDIUcj Picture of a Ghost Ship http://vocaroo.com/i/s0lTY4SmzG9G Cemetery http://vocaroo.com/i/s15eEoBR6nDA Bloody Tears (WIP) Thanked by: Crappy Blue Luigi, Lexou Duck, Chris2Balls [:B]
12-10-2013, 10:29 PM
Thanked by: Crappy Blue Luigi, Lexou Duck, Chris2Balls [:B], Rosencrantz
12-11-2013, 07:15 PM
Your renditions are great, but your Opus 13 is sexy!
Looking forward to more progress from Lexou... maybe some tiles? :B
12-14-2013, 05:04 PM
You know, I saw somewhere once that there was quite a large unused enemy for this game. If I could find it do you have any interest in maybe having it in as a secret boss or Easter egg? Or is it going as close to the original as possible?
12-14-2013, 05:46 PM
(12-14-2013, 05:04 PM)Tom Guicote Wrote: You know, I saw somewhere once that there was quite a large unused enemy for this game. If I could find it do you have any interest in maybe having it in as a secret boss or Easter egg? Or is it going as close to the original as possible? i was actually planning on making a bonus clocktower stage with the tower of dolls song gors made and gaibon+slogra as bosses but hey do show in any case
12-15-2013, 12:22 AM
(This post was last modified: 12-15-2013, 12:41 AM by TomGuycott.)
Unfortunately, the dude's links were broken. Let me PM him and see if he still has them.
Nevermind, its been a year since the guy was even signed in. Probably not gonna happen unless someone knows how to view tiles for Rondo of Blood. The guy used Mednafen and found the tiles in the first area of stage 1 and nowhere else. I don't have this ROM, so I can't really find it myself.
12-23-2013, 08:57 AM
working on tiles made a little mockup Thanked by: recme, puggsoy, SchAlternate, Vipershark, IndyGo, TomGuycott, Gors, Chris2Balls [:B]
Looking pretty swell developed so far Lexou, keep up the good work!
Also Gors I think you did faithful job on recreating these tunes in NES-style too-
12-24-2013, 08:02 AM
idk man i'd prefer to have the hud either faithful to rondo or 8-bit castlevania imo
12-27-2013, 06:43 PM
Looks good Lexou, but really cluttered for an NES mockup.
12-28-2013, 12:16 PM
Thanked by: Crappy Blue Luigi, Tellis, Lexou Duck
01-27-2014, 01:57 PM
okay so lemme explain a few things
basically im doing this for my end-of-high-school-diploma (ie baccalaureat), cause i have this programming class option the deal is they say it has to be python, so the guy who i was assigned to make this with and i plan on only making a simple boss fight (the white sea dragon thingy), its really sufficient for the graded project seeing as they're making us do this in python (a very slow language) i think i'll redo it in another language after the school year is finished (probably haxe) by myself so here's what i got now, an almost fully playable main character, there's now the iconic 256x224 screen size and a camera system, the backgrounds are working (yes i know parallax is impossible on an NES but fuck u) my friend'll take care of making the boss and attack collisions i just need to do the HUD and draw the full sheet for the boss gors, could you send me an OGG of whatever song you'd want this battle to have (its just for a tech demo so the official boss music isnt even required) and maybe sound effects if that isnt too much to ask feel free to criticize the background by the way (it totally abides restrictions yes i double-checked (except for parallax)) Thanked by: Kitsu, Pik, Chris2Balls [:B], Rosencrantz, Kami, recme
01-27-2014, 04:08 PM
Actually, while traditional parallax as we know it might not be possible, there are some alternate methods (though I don't know how to program them). Look up Totally Rad, the first level has some kind of scrolling, if I recall.
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