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Uran from Tetsuwan Atom series
#46
Again..

-Jagged lines
-Poor Shading
-Poor Contrast/Color Values
-Odd proportions

Also that fighting stance or whatever looks weird. Who would fight like that? Or even do that stance? Makes no sense. Her feet doesn't even move with he legs.
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#47
Please explain better.

She don't even have a fighting stance in the original, I had to make with improvise.

Also, I'm not sure how to make the feet move with the legs.

Changing the body proportions would not help, it's a discouraging task.
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#48
changing the body proportions WOULD help, a lot! we don't say these things because we like it that way, we say it (in unison may I add) because IT IS a problem with the art which you should fix.
it may be discouraging but its a big problem in the art that needs fixing, even if you make everything else perfect the proportions will still be an issue no matter how discouraging it may be to fix them, go back through the previous posts, its been explained several times what the issues are, it would be pointless to repeat what's already been said in better words.

if something is discouraging, its all the more reason to do it, even in a hobbyists case its important to strive to do better! and you'll never do better if you pass on everything thats "discouraging"
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#49
Quote:Please explain better.

She don't even have a fighting stance in the original, I had to make with improvise.

Also, I'm not sure how to make the feet move with the legs.

Changing the body proportions would not help, it's a discouraging task.

/\

and all this happened because (whooops) you tried to bite off more than you can chew. Yeah, I might be sounding like an annoying parrot here, but atm, it's like a person with no knowledge whatsoever of building a house trying to build the Egyptian Pyramids. It's no use, you gotta brush up on your skills as a whole before even thinking on tackling a 100px+ sprite sheet WITH animations. Even if you base them off the anime, the animations will never 'fit' because of the different context (I said this already) and even if it did, you have no skill enough to trace them. Simple as that.

How about leaving this for a while, and studying pixelart with a subject that's more believable than this current one? I know you really want to do this, but you don't want to make a bad work either. Study the basics of spriting, then come back. You'll suffer less this way.

Or you can stay and work on it like you are now. But then I see no difference than just doing stick figures. It'll be as subpar and it'll be quicker to animate.

my two cents.
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#50
I decided to not try change the proportions, because it would have too many issues with the frames and I would have to give up.

I'll keep as it.

Also, I do not understand all of the suggestions here.
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#51
With all these criticisms being ignored, I am starting to think that English is not your main language. If you do speak another one, tell us so we can try helping you. Otherwise, we can try using simpler wording. But only if you're willing to change, because I don't have much hope regarding this.
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#52
I tould you that would not help changing the proportions, she is not playable in any game.
So there is no good reference, it's quite vague saying that I have to change the legs.

I'm checking more information about the jaggies pointed out.

Also, I'm not sure how to make her feet move acording to the legs.

Since she don't had any fighting stance, I was forced to improvise.
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#53
anatomy isn't a character specific thing, its all bout ratios!
I did a quick google search and what do you know!? tones of viable references!
they may not be the same character but they do all have 1 thing in common, they are for the most part anatomically correct (with some sway for an eastern art style)
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#54
And this is where references come.

"but you already said that holy shit can't you see that there are no references for her oh my god"

And that's the part you are wrong. Referencing (how many times do I need to repeat this) is not about CARBON-COPYING the base drawing. It's about seeing the character as a whole, to deduce (not improvise, though that can work too) how she would look like if put into a fight. You may not have the right angle for the animations, but being an artist, it's your job to see any reference you can, imagine her as a 3D model in your head, and transcribe it in side view 2D. Is this hard? Yes, it is. But as you're working with few resources, there's no other way to make it without it looking terrible.

Zoran is also not the only character with this trait/personality. When her references are scarce, try sampling some from different characters with similar personality/body build. Hence why I suggested Roll. Not to make Zoran's feet huge, or Popeye arms. Just to see how CAPCOM animated it, and how a happy, innocent-looking girl would behave in a fight. This would also help anatomy as well, as despite her having different anatomy, they both still uses human anatomy logic to build her character. Read it even further.

I believe this will be my last tip for now. Figure it out for yourself now.

(02-05-2013, 07:51 AM)Captain Harlock Wrote: I do have to ask, how do you want us to be helpful?

You clearly want us to just be echoing the praise and criticism you already came up with yourself looking at the pics, and anything outside that box is being denies. However, we're not mind-readers, so we can't know what exactly you want us to repeat to you and please your ears.

Therefore, I advise a mirror. It'll give you the criticism you want.
Spriter Gors】【Bandcamp】【Twitter】【YouTube】【Tumblr】【Portifolio
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