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Mario & Luigi: Dream Team
#31
(02-15-2013, 11:32 AM)Previous Wrote:
(02-15-2013, 11:28 AM)Mighty Jetters Wrote: I... never knew that tbh. I didn't beat the game because I got stuck at one point (I think I was Bunny link at the time? idk) or something.

I... Uh... how do I put this?

I think you're confusing Link's Awakening and A Link to the Past here! You transform into a bunny in A Link to the Past when you enter the golden land without having a certain item yet. In Link's Awakening, Link gets stranded on the shores of an island which is only in the dream of the wind fish.
So in Link's Awakening everything is a dream and Wart appears (I think to the right of the swamp, he's in a cave and throws bombs?).

He's in the Signpost Maze and teaches you the Frog Song of Soul which you need to resurrect the Flying Chicken to get to Eagle Tower, and awaken Turtle Rock to enter... well, Turtle Rock.

But also I love love love the artstyle for this new Mario and Luigi game. It actually kind of looks like the Mario and Luigi concept art! Which is fantastic!
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#32
Yea right, got him mixed up with the moblin king ><
Well it's been a while!
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#33
Seeing the NPCs from the first game got me excited that they might return to the bean bean kingdom but now that I take a minute to pay attention I notice that none of the enemies are remotely bean-like...
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#34
Yeah I don't care if this game uses that sprite style. I'm just happy to get a game like this. Right? Huh?

#35
I was actually impressed with a Mario model that didn't look lifeless. I haven't seen one of those for a few years!
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#36
(02-16-2013, 11:05 AM)Kriven Wrote: I was actually impressed with a Mario model that didn't look lifeless. I haven't seen one of those for a few years!

Now that you mention it. It sure is nice to see a model of Mario different than usual. If only they stylized Mario like that for their main platform games.
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#37
(02-14-2013, 11:44 AM)Chaoxys Wrote: ...you can mess with the dream world by messing with Luigi's face on the bottom screen...
It was only a matter of time before they made this a gameplay element.
#38
Maybe you have to give Luigi a Happy Ending for the happy ending?
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#39
I'm surprised this doesn't used NSMB graphics. Good work Nintendo. Good work.
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#40
well it is a Mario & Luigi RPG series game, they have to put more effort into it because it has shown so much promise.
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#41
Uh I wanted a 3D M&L, thats the point of putting it on a stronger system I thought Sad
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#42
(02-15-2013, 01:14 PM)Kami Wrote: If they don't use series staple of sprites in this game, I will be disspoint.

Gray antialias





Gray antialias everywhere
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#43
Honestly, I don't think it would really be the same without the over-use of the antialiasing

whether or not they use it and they choose to change, the game will still be just as amazing Big Grin
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#44
(02-16-2013, 11:05 AM)Kriven Wrote: I was actually impressed with a Mario model that didn't look lifeless. I haven't seen one of those for a few years!

What Mario games have you been playing?

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#45
(02-18-2013, 07:06 AM)Koopaul Wrote:
(02-16-2013, 11:05 AM)Kriven Wrote: I was actually impressed with a Mario model that didn't look lifeless. I haven't seen one of those for a few years!

What Mario games have you been playing?

I'd assume the NSMB series or even the Galaxy series. Nintendo has been playing it safe with Mario's look (among other things) lately and it's gotten to where things are looking a bit bland style wise. I've personally felt that, although enjoyable, the recent Mario games made Mario fell... how to put it... like a mindless meat puppet. He's just there, running along with a single care/thought.
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