What is ZX Buster?
ZX Buster is a Sidescrolling Action Platformer Game that I am working on by myself. It is made in C++ using the SDL library.
The game is inspired mostly by a japanese SNES game I played called 'BS Kaizou Choujin Shubibinman Zero.' (I think that's the name)
It is currently still a bit of a work in progress but I do have a playable version of the game. I intend to have up to 27 or 30 levels when/if I ever finish it. Right now, Version 0.1.4 has like 17 levels kinda roughed out, although I intend to redo some of them.
On Version 0.1.5 now.
The Game
The objective of the game is to get through the levels and reach the Advance Arrow to progress to the next level. You start off with some basic moves at first, but you learn more moves later on as you progress through the game. Here's some controls.
Controls
Z = Attack/Confirm Selection
X = Jump
ArrowKeys = Movement/Duck
ENTER = Pause/Unpause
Combat Controls (The basic moves you can do at the beginning of the game)
X = Jump
Z = Punch (Fast)
Z while crouching = Sweep Kick (Knockback)
Z in air = Kick (Fast)
Z rapidly against target = Z Buster (Knockback, Powerful)
*Z Buster can break stronger blocks! (To use Z Buster, press Z repeatedly against a target)
Detailed Description
Debug Mode
Actual Screenshots
Other Notes
I started learning C++ on December 17, 2012 and started coding this game on December 22, 2012. This is essentially my first attempt at making a game with C++, probably a little too early as I still don't understand too much about programming but I wanted to try anyway. My actual coding skills are still a little sketchy.
A lot of the code I learned to make this game is from Lazyfoo's tutorials.
The sprites are a bit sketchy right now but I'll work on that later. Like way later.
Anyways you can give the game a try down below if you want.
Download (bolded link is the newest release)
ZX Buster Version Alpha 0.1.5 (Visuals update)
Version Alpha 0.1.4 (17 levels roughed out)
Setup Instructions
You just have to download the .zip and from there, you can extract it to anywhere or whatever you want. (It will be put in it's own folder) Then just double click on the ZX_Buster.exe application inside the folder.
*I think I accidentally left in some unnecessary files in there but I was kinda in a rush, sorry about that.
SDL is cross-platform, but I have no idea if the game itself will work on all OS/Platforms.
Notice
Coding has kinda halted though due to all my time having to sink into job search since I have been trying to find some way to afford internet for about... I don't even know how long, 8 months at least? That and my laptop is bad. But I'm still trying whenever I can.
ZX Buster is a Sidescrolling Action Platformer Game that I am working on by myself. It is made in C++ using the SDL library.
The game is inspired mostly by a japanese SNES game I played called 'BS Kaizou Choujin Shubibinman Zero.' (I think that's the name)
It is currently still a bit of a work in progress but I do have a playable version of the game. I intend to have up to 27 or 30 levels when/if I ever finish it. Right now, Version 0.1.4 has like 17 levels kinda roughed out, although I intend to redo some of them.
On Version 0.1.5 now.
The Game
The objective of the game is to get through the levels and reach the Advance Arrow to progress to the next level. You start off with some basic moves at first, but you learn more moves later on as you progress through the game. Here's some controls.
Controls
Z = Attack/Confirm Selection
X = Jump
ArrowKeys = Movement/Duck
ENTER = Pause/Unpause
Combat Controls (The basic moves you can do at the beginning of the game)
X = Jump
Z = Punch (Fast)
Z while crouching = Sweep Kick (Knockback)
Z in air = Kick (Fast)
Z rapidly against target = Z Buster (Knockback, Powerful)
*Z Buster can break stronger blocks! (To use Z Buster, press Z repeatedly against a target)
Detailed Description
Debug Mode
Actual Screenshots
Other Notes
I started learning C++ on December 17, 2012 and started coding this game on December 22, 2012. This is essentially my first attempt at making a game with C++, probably a little too early as I still don't understand too much about programming but I wanted to try anyway. My actual coding skills are still a little sketchy.
A lot of the code I learned to make this game is from Lazyfoo's tutorials.
The sprites are a bit sketchy right now but I'll work on that later. Like way later.
Anyways you can give the game a try down below if you want.
Download (bolded link is the newest release)
ZX Buster Version Alpha 0.1.5 (Visuals update)
Version Alpha 0.1.4 (17 levels roughed out)
Setup Instructions
You just have to download the .zip and from there, you can extract it to anywhere or whatever you want. (It will be put in it's own folder) Then just double click on the ZX_Buster.exe application inside the folder.
*I think I accidentally left in some unnecessary files in there but I was kinda in a rush, sorry about that.
SDL is cross-platform, but I have no idea if the game itself will work on all OS/Platforms.
Notice
Coding has kinda halted though due to all my time having to sink into job search since I have been trying to find some way to afford internet for about... I don't even know how long, 8 months at least? That and my laptop is bad. But I'm still trying whenever I can.