Posts: 38
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Joined: Mar 2013
I'm trying to rip the models from 2 zatch bell games and it seems none of the dff importers or viewers I find work. I know the gta script requires the file to be 3.4 so I used RWanalyzer to convert them and they still don't work. These are dff 3.7.
I've tried:
gta tools
a dff script I found on xentax
noesis
a dff viewer I found on the gta forums
As for the other game the models are in a mdl archive. looking at in in hexedit the extension reads as rldm4 so I guess I'm not getting those anytime soon.
Any help would be appreciated cause I'm really stumped on this.
something goes here right
k
If you said which games, and/or which platforms they're from, that might help a bit. Looks like you've tried everything though, not sure if I can help much.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Posts: 1,567
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Well you *could* try and get the Renderware SDK *somewhere* (hint: torrent) and see if it opens up in the model viewer. Then you could screenrip them. Also, mind giving some samples?
Posts: 38
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Joined: Mar 2013
I got the sdk and even this wont view them. The visualization viewer said load error and the clump viewer says no clump loaded. I can't get the game engine itself to run because of a component. I installed it but it still says I don't have it so I guess its a windows 7 thing...
something goes here right
k
Posts: 962
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Joined: Feb 2011
Are you pressing the correct button? There's a button for ripping just Textures and a button for ripping models in .RIP format.
Posts: 1,567
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Joined: Feb 2012
03-29-2013, 04:08 AM
(This post was last modified: 03-29-2013, 04:09 AM by TGE.)
Well the problem is with DFF files is that a company can add custom clumps to them in a way native RenderWare tools can't view them. Your best bet is either compare it to a GTA SA dff file in hex and try to figure it out.
Or hope for the best and try ninja ripper.
ALSO
To make ninja ripper work with dolphin you have to use Direct X 11 mode in both programs.