08-21-2012, 03:13 PM
Josh why
What are you doing with ripped models?
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I decided to have a little fun with my Brawl rips...
See if you can get the inspiration for this image:
Somewhere in a land far far away, there was a young spoiler. Young as ever.
That little spoiler traveled here. He likes it. Thanked by: Garamonde
09-11-2012, 01:16 AM
I got bored just searching okami files for the characters I wanted, so I decided to find a few weapons too. What did I do with these weapons? Well, here's the basic idea.
Download the Brawl Mod here: http://forums.kc-mm.com/Gallery/BrawlVie...mber=28776
09-13-2012, 01:45 AM
(This post was last modified: 09-13-2012, 01:48 AM by valforwing.)
dude.
can you make those weapons available in obj form? I can convert them into MMD format to work with Ammy's model. and this is what I made in MMD today. and this (08-20-2012, 04:36 AM)Enigma Wrote:(08-19-2012, 01:32 AM)valforwing Wrote: whuts the blue thingy?OMG never heard of it. what game's it from?
09-15-2012, 02:43 PM
Thanked by: Garamonde
I don't understand what's going on in the "Rivalries" picture. Also in that picture Shadow's arm looks twisted out of place or something.
Also, what are you using to render? The shading looks pretty
09-15-2012, 07:02 PM
The Rivalries picture has no point whatsoever. XD
3DS Max 2009.
09-15-2012, 09:08 PM
You know, I wouldn't mind getting some of them models in Source Filmmaker
I've got a thing where I post terrible movies.
09-18-2012, 09:16 PM
Thanked by: Garamonde
09-18-2012, 09:39 PM
the renders? it's MMD i just finally upgraded it and invested in some MikuMikuEffects items
so far Adult Shader, OLAfterGlow,and HatchingShader0.02 are my faves hatching shader makes the model and it's shadow look like a lightly drawn colored pencil sketch, it works better with brightly colored models then white ones though. OLAfterGlow was the first rendering shader i used for a while...but since it only works well on more sinister looking bright models i've been faveoring adult shader since it matches the rendering for the video games these models are from better and improves on them as well, however it dos'nt work too well on low poly texture centric models, like the dissidia models....then again being PSP models would take their poly count down a bit. and now for new DMOxMMD pictures can i have that moshi model?
09-22-2012, 06:10 AM
Josh, your renders ruffle my jimmies.
Especially Shadows
09-22-2012, 06:53 PM
(This post was last modified: 09-23-2012, 11:49 PM by valforwing.)
Custom BigAgumon from the movie
and working on several of the DMO digidestined models here's Tai's DMO model a little more finished.. .still have to make his googles now. i think i'm going to make a few copies of the collar of the shirt to make the headband, google headstrap, and the eye peices. then i'll add a bone to his hand so that his digivice can be equipped to it...and possibly make his telescope as well cuz i'm baseing this model after this toy toys are really helpful when your trying to make 3d models of anime charecters who don't have available 3d models. oh i'm working on the googles right now! see? |
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