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In the OAM viewer for VisualBoyAdvanced, is there any way to possibly change the black background places that the sprites are viewed on into another color?
I'm ripping a game with several black areas in the sprites and doing this would save me alot of time
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Ah thanks, I appreciate it. Sorry I didn't search the forums first
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It seems that the method you showed me just changes the BG in-game, I was actually just looking for a way to edit it in the OAM viewer, like this area:
oh I figured it would work, huh... well, I'll see if Previous knows, sorry. :s
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Nah I appreciate the help, I could use that bit of info you already posted as well later on thank you :y
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I found a method but it's a bit time consuming. Basically you make a savestate of an area, decompress it (add .gz + extract it with WinRAR or something), and opening it in Tile Molester (or anything capable of viewing and editing 15bpp) or PSPad (or any hex editor). The offset for the palette is 81DF.
Tile Molester -> Basically you bring the number of columns down to 2 and use the line tool to make the first column in the palette to one color (255,0,255), then save.
PSPad -> If you understand hex editing then you should be able to figure this out. FF00FF = 255,0,255
Then load the savestate up and the OAM should display with the altered palette. If you're doing this for something with a flashing palette, this won't work since it'll to the original quickly.
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I'll give that a shot, thanks!