Users browsing this thread: 6 Guest(s)
Pokemon Should Look and Play Like This
#16
you can already play through each region (by playing their game of origin)
why do so many fans think it's so vital for all of them to be crammed into one game?

also there's no good way to manage parties in that scenario, as sticking with one party for that long would make the diversity of the regions pointless (and probably cause some leveling problems) while forcing the player to start a new party would undermine the spirit of the game
Thanked by: Lilly
#17
Surprised to see a topic about Pokemon Generations, this was the game i was making a few models for

it's nothing spectacular at it's current stage, but nonetheless it's exciting to see a concept like this realized, I've talked with the programmer, he's pretty competent, I have faith this game will see some drastic changes from it's current state.

A handful of things have been introduced into 2nd demo, which will be out on the 31st/end of the month.
#18
By looking at your image it seems like this game will be taking place in the RBY world?
Thanked by: redblueyellow
#19
(05-27-2013, 04:59 AM)Sengir Wrote: By looking at your image it seems like this game will be taking place in the RBY world?

RBY and GSC, i've limited myself to Gen 1 (it's been a personal goal of mine to model the original 151 pokemon), the techniques will be moves only from generations 1 & 2, however you will start in Pallet Town rather than going the same way GSC did.
Thanked by: Sengir
#20
Let me just say I'm glad you guys are following the official artwork style. Even the official games can't seem to do that too often when they do their spritework or modelling sometimes. Namely the first two generations.
[Image: tamerkoh.gif?9][Image: DevBanner.png][Image: Youtube.gif]DLBROOKS33
Thanked by:
#21
Oops, with friendcodes and shit we already have social interactions.

Also about cramming all the regions in one game, your acting as if I'm not asking for an MMO but a really shitty DS game.

Also in the first two gens, they had no idea how to make the pokemon look. In the second gen and up they made the Pokemon look like how they did in the anime to prevent confusion and issues.
M A C H I N E G U N
         ⌒°。>◡<)⌒°
             /_▄︻し┻┳═一(いち)(いち)  ┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨┣¨
[Image: tumblr_mr2bjoHi1v1qh8espo1_400.gif][Image: NfIxSTK.gif]
Thanked by: Lilly
#22
(05-27-2013, 02:52 AM)Zac Wrote: you can already play through each region (by playing their game of origin)
why do so many fans think it's so vital for all of them to be crammed into one game?

also there's no good way to manage parties in that scenario, as sticking with one party for that long would make the diversity of the regions pointless (and probably cause some leveling problems) while forcing the player to start a new party would undermine the spirit of the game

Pretty much, yeah. And I don't know why this isn't brought up already.

[Image: hB70ED570]

Even when my sister and I were planning on recreating all the regions (When there were only four.) in a 2D fan game, which never saw the light of day, we realized in the first conversation about it, that we would need to make levels go well over one-hundred. And in more ways than that, we were breaking away from the main games pretty dramatically.

You can forget compatibility with older games if you have to change the levels alone, and carefully balance those stat gains out for each of the then 400+ (Now 600+) Pokemon well past lv100. I imagined creatures roughly reaching lv200 to lv300 near the end of a game that long, if you think about how much EXP that would take. That's a nightmare of database numbers to crunch, store and keep track of. If I had used a database, or a properly organized INI file, to keep track of everything related to stat gains, it would have been bigger in file size than a fair chunk of the art assets; the games are a lot smarter about stat balancing than you can see without cheating somehow, or careful breeding.

I mean, it would be nice, even amazing, to visit more than one region at a time in each game, but I think with Pokemon Gold/Silver, they absolutely needed a second region since there was so little content. (Compare HG/SS's 25 towns across Johto and Kanto combined, to Platinum's 24 in the Sinnoh Region by itself, iirc.)

Hoenn's pretty big by itself as well, and the Unova region felt just as massive as Sinnoh. As much as I felt spoiled to tackling 16 gyms in Pokemon Gold, they don't need a second region in newer games, when the first region by itself is crammed with more areas and towns to explore than the first two gens. (Although I do admit have to admit, Hoenn's the only region not rendered in 3D yet, so people won't stop clamoring for a remake of that anytime soon.)

tl;dr, a large-scale game with multiple regions could still work, but not in the way the main games do. As much as I am a huge fan of the idea myself, you'd have to change quite a lot; maybe even water down the RPG mechanics to increase the focus on exploring all of the regions. And if you wanted the story to not be boring, spanning across all of those regions, instead of simply serving as extra meta game content, then you've got a huge writing project full of plot twists and arcs on your hands.

So yeah, I tried planning this out before, and it didn't look easy.
Thanked by:


Forum Jump: