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Daemoth's Submissions
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Thanked by: Ton
05-25-2013, 11:38 PM
Awesome! One last thing. Should we get the Japanese logo as well?
And like I said, I got very little. Then I got frustrated trying to save state at the right rotation of the propellers. http://img194.imageshack.us/img194/7765/airship1.png
05-26-2013, 04:02 PM
@Ton: How about reducing the emulator speed?
05-26-2013, 05:36 PM
pause + frame-by-frame.
05-26-2013, 06:53 PM
(05-25-2013, 11:38 PM)Tonberry2k Wrote: Awesome! One last thing. Should we get the Japanese logo as well?I think the Title screen is the same in the J version. ( well nothing new i mean) VSnes memviewer is your friend, heres what i found with it.
05-26-2013, 08:28 PM
Holy crap, dude. You're a pro already.
And wouldn't the Japanese title screen have "VI" instead of the localized "III"?
05-27-2013, 08:54 AM
Added the logo and the V. ( See first post)
Weird thing though, even in the memory, there an imprint of the F on the logo.
05-27-2013, 09:13 AM
You missing the Japanese title and the Japanese Square logo...
05-27-2013, 09:28 AM
Are the letters different sizes in the two logos? I think they are. It looks like you'll need to include more than just the V.
Updated Title Screen Sheet and added Blocking sprite to Weapons Sheet.
Added Vehicles Sheet.
05-27-2013, 01:15 PM
There are different shield palettes too, particularly when a shield blocks magic. A good in game example is the predetermined cutscene battle between Kefka and the esper.
No idea how many there are though. I think the paladin shield will block the most and make the most palettes.
05-27-2013, 02:54 PM
There are a LOT of the shields. I have many of them on a miscellaneous sheet.
05-27-2013, 03:01 PM
(05-27-2013, 01:15 PM)TomGuycott Wrote: There are different shield palettes too, particularly when a shield blocks magic. A good in game example is the predetermined cutscene battle between Kefka and the esper.Indeed, there are. However, ive tested a few and each and every spell seem to apply its palette to the shield. Meaning that there as much shield as there are animation... Which is why i have put only one with the default palette. Map Tile Sheet Added. Do you guys want it by location, or i just label them? Also, i know there are a lot of redundancy, but thats the only way i had to be sure to have every single tile in the game. Note that i couldnt have ripped this without the help of FF6LE. So, kudos to the authors of that soft: d3tl4,giangurgolo and Lord_J. Furthermore, there are some background missing that was glitching with FF6LE, if someone notice one not in the following list please tell me: Floating Continent: Clouds Talking b4 Final Battle: Whole Background Water Fall animated Background Orange Sky on the moutain where you find Cyan in WOR Phantom Forest Train background ( Already on the site) Narshe: Smoke ( on the site) |
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