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Daemoth's Submissions
He's the Game Over guy who dies in the dome at the end of a Game Over ending.
Thanked by: Ton
Wow, this is fantastic!

That guy is only seen in the Bad Ending where Lavos kills you. I don't think he's recolored from anything, but if he is, he shares a body type with the 1000 AD guards in blue.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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Right, i checked in the Character Editor and the "Director" is alone so no recolor needed for him.
Heres the fix. Not too sure how we should name this sheet though. Just Npcs?
Edit: Also, i started the enemies attack sheet and noticed there are a lot of them already present on the individual enemy sheets. Should i removed them from the enemy sheets?
[Image: w5xqva2wqod7ni6zg.jpg]
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The 1200 BC woman seems to be cut off (her recoloured counterpart is complete).
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
Thanked by: Ton, daemoth
I have an icon ready to go that says "NPCs (Generic)," so I'm ready as soon as we patch up that poor woman. Haha.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
Thanked by: daemoth
(10-05-2013, 09:26 AM)Ton Wrote: I have an icon ready to go that says "NPCs (Generic)," so I'm ready as soon as we patch up that poor woman. Haha.
Lol, heres the fix.
Edit: Btw, Ton, the Secret of Mana editor i found also display all the PC..... 256 frames each Tongue
Edit2: Also, about the enemy attack, there are a lot of them already present on the individual enemy sheets. Should i removed them from the enemy sheets?
[Image: w5xqva2wqod7ni6zg.jpg]
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Oh wow, that's exciting news. Did you just find your next project? :p
Yeah, it'd be more organized to put them all on 1-2 sheets, I think. What do you think?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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(10-05-2013, 02:20 PM)Ton Wrote: Oh wow, that's exciting news. Did you just find your next project? :p
Yeah, it'd be more organized to put them all on 1-2 sheets, I think. What do you think?
Indeed thats what i thought, however i dont think there will be nearly as much as the FF games. Monster rarely have unique frames in their attacks.
[Image: w5xqva2wqod7ni6zg.jpg]
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Well that's good news at least.
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Sad We can forget about the Secret of Mana editor for the Pc. For some weird reason, all the sprites the editor displays are scaled... Weird cause the tiles are displayed correctly, its just the frame preview...
[Image: w5xqva2wqod7ni6zg.jpg]
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Aww, damn. That's a shame. I wonder if there's a way to fix it?
[Image: b1.php?u=39480955]
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
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Scaled? Can you post a screenshot?
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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(10-08-2013, 09:31 AM)Davy Jones Wrote: Scaled? Can you post a screenshot?
Heres a mashup of the different ways i found to display the fames previews:
[Image: w5xqva2wqod7ni6zg.jpg]
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If they are scaled by something normal like 2x or 3x, maybe they could just be scaled back down without loss of detail or warping the pixels? I have done that before for certain NES rips where the tile editor scaled them up
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(10-08-2013, 12:44 PM)TomGuycott Wrote: If they are scaled by something normal like 2x or 3x, maybe they could just be scaled back down without loss of detail or warping the pixels? I have done that before for certain NES rips where the tile editor scaled them up

Well, i doubt it. The top one seem ok but some square are 3x3 but some are 2x2. The other ones has interpolation.
[Image: w5xqva2wqod7ni6zg.jpg]
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