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Poll: Which do you like better? Seasons or Ages?
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Seasons
33.33%
3 33.33%
Ages
33.33%
3 33.33%
Both are good, silly!
33.33%
3 33.33%
Total 9 vote(s) 100%
* You voted for this item. [Show Results]

Well seasoned and well aged
#16
It'd probably just be a Light World/Dark World scenario with the "World of Secrets" or something and a new "secret" (no pun intended) race like the Subrosians were in seasons.
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#17
Gotta go with Ages. One of the games I've logged the most time into
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#18
Downloaded both. Currently going through Ages.
Game's nice and all, but there are some moments that gets me tearing my hair out. I'm not proud to admit I had to resort to using Restore Points (3DS savestates) at one point.
I played a little through Seasons aswell. They're both well worth their price, but at points it becomes apparent that they wanted you to buy strategyguides. What's also lame is the fact that they left out the GBA-exclusive features. It's on a 3DS for crying out loud!
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#19
Huh? I managed to finish these games as a kid without a strategy guide at all o.o. You just try things until it works. I've never gotten a game over on them either; they give you Magic Potions like they're candy XD. But you don't take that much damage to use them, even when you're just tanking your way through sometimes. The only game I can think of that made me use Potions/Fairies in Bottles was a Link to the Past. The damage increase in the Dark World was so severe, with the green tunic, that you could lose 3-5 hearts from one single hit easily. So when you're tanking it becomes a nightmare without fairies.
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#20
(06-01-2013, 07:27 PM)puggsoy Wrote: To be honest I'm not sure what could be done in an Oracle of Secrets game. Ages, you travel through time. Seasons, you change seasons. Secrets, you... tell people secrets? I mean, sure it would have been awesome, but I don't know what you'd do.

I also read somewhere that they decided to scrap Oracle of Secrets because a three-way linked game system would have been too complex.

If I'm not mistaken, a former friend of mine on DeviantART is attempting to create that third squeal. They got most of the sprite work down, but I'm not sure if they got any further than that.

(06-02-2013, 06:31 AM)NICKtendo DS Wrote: Downloaded both. Currently going through Ages.
Game's nice and all, but there are some moments that gets me tearing my hair out. I'm not proud to admit I had to resort to using Restore Points (3DS savestates) at one point.
I played a little through Seasons aswell. They're both well worth their price, but at points it becomes apparent that they wanted you to buy strategyguides. What's also lame is the fact that they left out the GBA-exclusive features. It's on a 3DS for crying out loud!

Save states, huh? Back when these games came out, you had to actually save the games instead of using any save states to help you out. While they are nice to have, most gamers long ago had to rely less on those.

Oh, so the GBA-exclusive features are no more? That's a crying shame... Still, the only thing that would be left out was the GBA Shop, so it's no great loss.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#21
Back when I was a kid, I probably would've beaten them without savestates. However, if I can play through the games without the constant pain and suffering of t&e and backtracking and getting lost, why not benefit from what I can use. It's not as if I used a code to unlock everything. I rarely used Potions, by the way. Too lazy to buy 'em.
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#22
(06-03-2013, 03:26 PM)NICKtendo DS Wrote: Back when I was a kid, I probably would've beaten them without savestates. However, if I can play through the games without the constant pain and suffering of t&e and backtracking and getting lost, why not benefit from what I can use. It's not as if I used a code to unlock everything. I rarely used Potions, by the way. Too lazy to buy 'em.

I sometimes use the help when I need it. Of course, it works very well when I want to do a no damage run.

By the way, you said you had spin attack trouble, right?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#23
By the way, I don't know if you guys know, but Seasons chronologically comes BEFORE Ages.
I know you can play them in either order, but if you guys are anal about that kind of sequel/prequel stuff, then, well,
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#24
(06-06-2013, 03:56 PM)Vipershark Wrote: By the way, I don't know if you guys know, but Seasons chronologically comes BEFORE Ages.
I know you can play them in either order, but if you guys are anal about that kind of sequel/prequel stuff, then, well,

You know, that actually makes sense. For example, the Great Moblin mentioned something about rebuilding his empire after Link did him in, so then we see him with a smaller keep in Ages. On top of that, the battle in that game was harder in Seasons, which leads me to think that the Great Moblin prepared for Link this time around.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#25
Also, the manga....Seasons comes before Ages. Ages is a direct sequel to Seasons.
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#26
I loved both Oracles titles, but for me, Seasons beats Ages, though I feel that both are very superior to Link's Awakening. With Ages, I felt there were instances between some dungeons that felt more arbitrarily padded, giving me a few moments of OoA burnout:
Also, aside from Queen Ambi's Palace, the world of the past in Ages looks far too dull and monochromatic; Seasons looked excellent because the changing of seasons gave its locales variation. Most of Labrynna's present also consisted of a singular color scheme, but at least it's spring-ish and not terrible to look at. Finally, the concept of changing seasons felt more original to me than going back in time (which, despite it being time travel, is actually pretty much a rehash of the Light/Dark World concept from LttP).

That aside, storytime: when I had these games when they first came out, the concept of the exchangeable content between the two games was awesome, and whenever I'd visit my cousins once a week or so that summer, I would particularly look forward to those visits. I only had Seasons (at first) and my cousins only had Ages, and we'd sit there for hours finding and exchanging secrets. I really wish they made that third Oracle title. But alas, now my favorite original portable Zelda title is Phantom Hourglass (yes, that Phantom Hourglass).

EDIT: I'm almost done with Mermaid's Cave in my 3DS OoA playthrough, and I forgot how horribly Capcom cocked up the new swimming controls for the Mermaid Suit. A simple fix would be to allow Link to automatically swim about as fast as his walk. Just... rggh, constantly tapping a direction to swim is fucking terrible.
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#27
(06-06-2013, 11:02 PM)BullockDS Wrote: I loved both Oracles titles, but for me, Seasons beats Ages, though I feel that both are very superior to Link's Awakening. With Ages, I felt there were instances between some dungeons that felt more arbitrarily padded, giving me a few moments of OoA burnout:
Also, aside from Queen Ambi's Palace, the world of the past in Ages looks far too dull and monochromatic; Seasons looked excellent because the changing of seasons gave its locales variation. Most of Labrynna's present also consisted of a singular color scheme, but at least it's spring-ish and not terrible to look at. Finally, the concept of changing seasons felt more original to me than going back in time (which, despite it being time travel, is actually pretty much a rehash of the Light/Dark World concept from LttP).

That aside, storytime: when I had these games when they first came out, the concept of the exchangeable content between the two games was awesome, and whenever I'd visit my cousins once a week or so that summer, I would particularly look forward to those visits. I only had Seasons (at first) and my cousins only had Ages, and we'd sit there for hours finding and exchanging secrets. I really wish they made that third Oracle title. But alas, now my favorite original portable Zelda title is Phantom Hourglass (yes, that Phantom Hourglass).

EDIT: I'm almost done with Mermaid's Cave in my 3DS OoA playthrough, and I forgot how horribly Capcom cocked up the new swimming controls for the Mermaid Suit. A simple fix would be to allow Link to automatically swim about as fast as his walk. Just... rggh, constantly tapping a direction to swim is fucking terrible.

Yeah, those are good reasons as to why Seasons is better than Ages. Even though Seasons reused more sprites from Link's Awakening, it was still far more appealing then Ages for the reasons you stated. My reason would be that the Subrosians are far more appealing than a bunch of ignorant lizards.

Also, what's the deal with that mermaid suit? Why can't they work like the flippers?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#28
(06-06-2013, 03:50 PM)E-Man Wrote:
(06-03-2013, 03:26 PM)NICKtendo DS Wrote: Back when I was a kid, I probably would've beaten them without savestates. However, if I can play through the games without the constant pain and suffering of t&e and backtracking and getting lost, why not benefit from what I can use. It's not as if I used a code to unlock everything. I rarely used Potions, by the way. Too lazy to buy 'em.

I sometimes use the help when I need it. Of course, it works very well when I want to do a no damage run.

By the way, you said you had spin attack trouble, right?

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#29
(06-08-2013, 03:46 AM)NICKtendo DS Wrote:

Is that so? Well, Zelda games used to have a habit if not telling you all the information you need to know when it comes to solving puzzles and the like.In fact, you'll be lucky if you got a vague hint or two.

These days, Zelda games almost seem to spill all the beans and point out all the secrets. Skyward Sword is a good example of this. I know you want to help the younger players, but come on...
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#30
(06-09-2013, 03:43 PM)E-Man Wrote: Is that so? Well, Zelda games used to have a habit if not telling you all the information you need to know when it comes to solving puzzles and the like.In fact, you'll be lucky if you got a vague hint or two.

These days, Zelda games almost seem to spill all the beans and point out all the secrets. Skyward Sword is a good example of this. I know you want to help the younger players, but come on...

Sending people aimlessly into battle is not good war strategy and it's not good game design.
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