Users browsing this thread:
Tamagotchi Wii FBC format
#1
http://dl.dropboxusercontent.com/u/66564653/MG000.zip
http://dl.dropboxusercontent.com/u/66564653/MG001.zip

These look like BRRES. This game FOR SURE uses .MDL0 models. My problem is I need to get them out of these .FBC files. Does anybody know if any other games use a format similar to this, and if there's an extraction tool?

http://puu.sh/3mopj.png

http://puu.sh/3mopS.png

These do not open with any brres tools.
Thanked by:
#2
Have you tried running the archives through ntcompress to decompress it? It's found within the Revolution SDK.
Thanked by:
#3
When everything else fails, do a memory dump.
Thanked by:
#4
(06-23-2013, 09:51 AM)Friedslick6 Wrote: Have you tried running the archives through ntcompress to decompress it? It's found within the Revolution SDK.

Just tried that, didn't get anything.


(06-23-2013, 10:25 AM)Random Talking Bush Wrote: When everything else fails, do a memory dump.

How do I do this?
Thanked by:
#5
(06-23-2013, 10:42 AM)HellFire2345 Wrote: How do I do this?
Get to a specific spot while emulating it in Dolphin, and then dump Dolphin's memory. I'd recommend Process Explorer, you can dump memory through it easily.

Then you do the boring stuff -- searching through said dump for the "BRES" entries.
Thanked by: auxfox
#6
Okay well I managed to dump the process and rip the BRRES files BUT the model I am trying to rip is not showing up correctly and I can only get the skeleton, textures, and animations - no actual geometry. Also, most of the other models in the game are like this as well.

https://dl.dropboxusercontent.com/u/6656...uchi.brres

Edit: I can view the model in brawlbox, but I can't get the skeleton, and the export options aren't exactly great.
Thanked by:
#7
Ah, it's one of those "Version 8" models which are kinda strangely set up. Regardless, here's a quick DAE to FBX conversion from BrawlBox.

http://www.mediafire.com/?053so2lb2819m3i
Thanked by:
#8
I have an issue though. I had already converted him to FBX previously, however the skeleton was not rigged to the model (this is one of the major reasons I want to rip him like this, otherwise I could just rig him myself and it would be crappy).

I do not have 3DS max (I am downloading it now to see if it will work)

(also I just changed my name and avatar)

Turns out, 3DS Max did work successfully. This is gonna be tedious to get every single model.

[Image: 3mHIi.png]
Thanked by:
#9
maybe you should test out a couple more models and start up a ripping project detailing how to rip them?
[Image: sweet-capn-cakes-deltarune.gif]
Thanked by:
#10
Yeah, I actually considered a "Version 8" Model Ripping tutorial. It's really complicated so a tutorial would probably help. I know there's a bomberman game for wii that someone had my exact problem with that apparently uses the same kinds of models, so I'm sure there's more games too.

I will write it up today after classes
Thanked by:
#11
(06-23-2013, 03:42 PM)Random Talking Bush Wrote: DAE to FBX conversion

What did you use to convert it to FBX? All my export options in brawlbox are PMD and DAE.
Thanked by:
#12
(06-24-2013, 07:23 PM)Miles56 Wrote:
(06-23-2013, 03:42 PM)Random Talking Bush Wrote: DAE to FBX conversion

What did you use to convert it to FBX? All my export options in brawlbox are PMD and DAE.
I just imported the model's DAE file into 3DS Max (using the 2011.3.1 DAE plugin version), then resized it and re-exported it as an FBX. Simple as that.
Thanked by:


Forum Jump: