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Thanked by: Sevenstitch, Garamonde, Virt, Vipershark, A.J. Nitro, Shade, Gwen, SchAlternate, Baegal, Tellis, Sol, Zadaben, recme, redblueyellow, Phantom Killah, Bombshell93
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Hey
This is good stuff
Wish you'd stick around
oh well
bye
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Damn! That's some really cool stuff ya got there! I really like it!
bye
(01-24-2014, 07:52 AM)Gors Wrote: those are really fucking classy surnames you've got there
I really like how you animated the first guy. And I love the design for this one.
Hello
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dang those business men with their lemonade stands and their fighting robots. It's really good but I don't understand why you fight businessmen
GET THESE MEMES OFF THE TABLE! -Hiyna
http://www.twitch.tv/hiynastrike live when I feel like it... You just gotta get lucky
Also Love Stuff
Hey Look! I support stuff!
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Really cool, very solid work
you keep one-upping yourself
Id very much like to see more of that current project of yours
the character sprites' perspective don't match with the background
These give me a strong Pokémon x MOTHER vibe, it's quite nice.
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(08-05-2013, 12:03 PM)Axle the Red Wrote: These give me a strong Pokémon x MOTHER vibe, it's quite nice. And some good Minish Cap HD vibes too!
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These are really nice!
...but something about these just seems really off to me. I think it's like... the world itself is just as vibrant as the character sprites (if not more) so when I look at these I pay more attention to the environment than the actual characters onscreen, which seems backwards to me.
Like, it seems like the world is too saturated while the characters are too desaturated, while it should be the other way around to draw the eye to interact-able things onscreen.
Maybe it's different in motion, but in all of these screenshots, my eyes are first drawn to things /other/ than the characters.
(08-05-2013, 02:44 PM)Vipershark Wrote: These are really nice!
...but something about these just seems really off to me. I think it's like... the world itself is just as vibrant as the character sprites (if not more) so when I look at these I pay more attention to the environment than the actual characters onscreen, which seems backwards to me.
Like, it seems like the world is too saturated while the characters are too desaturated, while it should be the other way around to draw the eye to interact-able things onscreen.
Maybe it's different in motion, but in all of these screenshots, my eyes are first drawn to things /other/ than the characters. I see what you're saying, but I could see that being on purpose in this case.
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I like how you did the road as a single color. It keeps it uncomplicated. I made an asphalt road once, but it looked too busy with all the colors I used.
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A new talented spriter appears! Let's see if we can this one around this time heheh!
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