![[Image: still_by_darkazam-d6ehk7v.png]](http://fc03.deviantart.net/fs70/f/2013/202/3/d/still_by_darkazam-d6ehk7v.png)
I did this thing, yeh-- and then got bored and did ...
![[Image: idle_by_darkazam-d6ehk84.gif]](http://fc06.deviantart.net/fs71/f/2013/202/3/c/idle_by_darkazam-d6ehk84.gif)
![[Image: idle_by_darkazam-d6ei5m6.gif]](http://fc06.deviantart.net/fs71/f/2013/202/1/3/idle_by_darkazam-d6ei5m6.gif)
![[Image: jump_by_darkazam-d6ehk81.gif]](http://fc08.deviantart.net/fs71/f/2013/202/5/c/jump_by_darkazam-d6ehk81.gif)
![[Image: jump_by_darkazam-d6ei5m3.gif]](http://fc03.deviantart.net/fs70/f/2013/202/f/2/jump_by_darkazam-d6ei5m3.gif)
these things.
I did some things
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![]() I did this thing, yeh-- and then got bored and did ... ![]() ![]() ![]() ![]() these things. Thanked by: Baegal, Star, TheGreatGatsby
07-21-2013, 04:12 PM
It looks great zoomed in, but you lose the face readability at 1x. I don't think the face shadow color is necessary (if anything you can leave it on the ears)
Thanked by: JellyFrog
ok so i tried taking out the face shading and just leaving it around the ear but it looked ... unusual.
![]() but i did change one teeeny tiny thing just above his eye so i'll go through the other frames to change that. also tried a walk/creep type thing and ![]() it just looked like hes pooped himself and is rushing to the toilet Thanked by: Sengir
07-22-2013, 11:48 AM
One thing I'd like to suggest with the animations is making his hair curl more bouncy. With the way it's styled I expected it to bounce.
07-22-2013, 02:20 PM
I agree with the criticism mentioned, but overall it does look really good. I especially like the stance.
07-22-2013, 02:52 PM
a stance like that doesn't lead to a good walking animation; you will need to do it from scratch: make whole new frames instead of using the idle as a base.
ok so im fairly ... aweful at walk animations so theres a chance i balls'd this up somewhere
![]() at the moment im kind of more focused on fixing the legs and arm movement and then i'll sort out the hair in pretty much everything that needs a little jiggle --- ![]() ![]() ducking and entering a door
07-29-2013, 08:35 AM
tile test? .. yeah tile test
![]() ![]()
07-29-2013, 09:12 AM
(07-22-2013, 03:50 PM)JellyFrog Wrote: ok so im fairly ... aweful at walk animations so theres a chance i balls'd this up somewhere the ducking sprite doesn't look like it'll serve for any purpose, because it's just 3 pixels of difference. Sure, there are hitboxes and all to consider, but the visual part looks pointless. Thanked by: Garamonde, LunchPolice, JellyFrog
ah yeah, i see what you mean.
If i were to actually do anything with all these sprites the duck would probably get replaced with the crawling instead. ![]() a thingy thingy im using for a sort of homebrew tabletop kind of thing Thanked by: Gwen, Strasteo, redblueyellow, Zadaben
08-05-2013, 12:01 PM
BG lacks contrast and therefore looks really blurry. Increase the darker shade's darkness and tweak the midtones a little
Don't increase the overall contrast though, as you want to convey a dark dungeon-thingy, right?
08-05-2013, 03:34 PM
ok so i played around with the colours and ended up with this
![]()
08-19-2013, 06:24 PM
Well, it WAS for a small group of people that wanted to go on some adventurerereres in a world i was working on- which was cool until they all decided to just stop doing things without any warning at all.
![]() ![]() a test of some outside stuff
08-21-2013, 11:04 PM
Looking great, loving the shading! The only issue I see is the bottom picture's bottom-right - I can't tell what that is.
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