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08-07-2013, 06:39 AM
(This post was last modified: 08-07-2013, 06:57 AM by SoulofDeity.)
As much as I love these, would they be better suited as Textures?
And for rips, we generally like to keep the unedited ones separate from the edits.
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
-The prestigious Farlavor
The sky textures are the only thing that would go on TTR. Also I'm sure you know but the title logos and pause screen BG should be grouped with similar graphics (maybe the logos can go with file select/options menu graphics, and the background can be put with HUD or pause screen graphics?) since there's not much to them.
Otherwise this is cool, kinda makes me want to do more N64 rips~
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(08-07-2013, 12:18 PM)Axle the Red Wrote: The sky textures are the only thing that would go on TTR. Also I'm sure you know but the title logos and pause screen BG should be grouped with similar graphics (maybe the logos can go with file select/options menu graphics, and the background can be put with HUD or pause screen graphics?) since there's not much to them.
Otherwise this is cool, kinda makes me want to do more N64 rips~
yeah, only the skybox one was actually ripped to be posted here. the others are just old rips that were floating around on my imageshack that I figured I'd post.
Posts: 24
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08-09-2013, 08:19 PM
showing off the textures in unity
Skyboxes
Water + Skyboxes in Kokiri Forest
Btw, 1/16th block of the top night texture needs to be flipped and the entire thing needs to be rotated. I accidentally undid the changes to it or something, I'll fix.
Posts: 24
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Joined: Mar 2013
This is actually from Majora's Mask, but I didn't think it needed a whole new topic.
Code:
X, Y, W, H Coordinates
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Minute-Hand = 0, 0, 16, 16
Sun = 0, 32, 32, 32
Moon = 0, 32, 32, 32
0-6 = 32, 0, 16, 11
7-12 = 32, 16, 16, 11
Body = 32, 27, 96, 53
1st, 2nd, Final = 0, 80, 40, 32