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Ducktales Remastered
#61
I honestly prefer sheets, but you know, no problem with either. There's no real size limit until it's, obviously, going to break whenever somebody opens it.
Tsunami Bomb - The Simple Truth
We could run away
Leave behind anything paper
Not knowing where we're going to stay
When there's no Mondays

You're part of me, it's so easy to see the simple truth
When I'm in your arms, I feel safe from harm and sorrow too
You're part of me, it's so easy to see the simple truth
But most of all, nothing couldn't be solved when I'm with you
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#62
Sheets it is then. I should have some assembled properly come tomorrow night. I'll put them up here as soon as I can.
#63
Just posting now to mention that I figured out that most of the ANB files I mentioned earlier can be extracted using wfLZEx.exe -- you just need to use both -dxt5 and -col-only simultaneously to extract 'em. (The only ones that don't are the gallery things, hud.anb, hud_overlay.anb, title.anb, mine_cart.anb and mirror.anb, and a couple of other things.)

That being said, I was now able to see that WayForward had plans to have Shantae playable in DuckTales Remastered. Either that or it was placeholder stuff that was never meant to be in the full game.

And I'll be working on getting the sprites up on The Spriters Resource sometime in February. For sure this time.

(EDIT: Hrm. Still doesn't work with the Terra Firmian King, his sprites are stored in an unusual manner -- DXT1 color, DXT5 multiply with the alpha channel as the sprite's transparency. Guess I'll have to rip that the old-fashioned way.)
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#64
(01-24-2014, 05:43 PM)Random Talking Bush Wrote: Just posting now to mention that I figured out that most of the ANB files I mentioned earlier can be extracted using wfLZEx.exe -- you just need to use both -dxt5 and -col-only simultaneously to extract 'em. (The only ones that don't are the gallery things, hud.anb, hud_overlay.anb, title.anb, mine_cart.anb and mirror.anb, and a couple of other things.)

That being said, I was now able to see that WayForward had plans to have Shantae playable in DuckTales Remastered. Either that or it was placeholder stuff that was never meant to be in the full game.

And I'll be working on getting the sprites up on The Spriters Resource sometime in February. For sure this time.

(EDIT: Hrm. Still doesn't work with the Terra Firmian King, his sprites are stored in an unusual manner -- DXT1 color, DXT5 multiply with the alpha channel as the sprite's transparency. Guess I'll have to rip that the old-fashioned way.)

hey do you know how too work wfLZEx.exe cause i have no idea am trying too rip dracula duck and when i use it all .PNGs it decompress are all NULL have any idea?
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#65
I'd like to have sprite sheets, music and voices, all ripped from Ducktales Remastered.
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#66
oh boy the great part is it's going too be my birthday in a couple of weeks can't wait for those sprites
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#67
DEAR LORD. I forgot about this topic apparently, and I had figured out the same thing Random Talking Bush had after messing around enough. Anyway, so, so very sorry about breaking my promise and not getting these up sooner. I will personally take the time today to get at least three sheets up, and to start...

FLINTHEART GLOMGOLD

ICON

Hope this shows a little potential. I organized them into animation lines. The larger spaces between certain sprites indicate they are 'chained' to the previous animation and are usually randomly interspersed in the animation, in the sequence they are placed. Some are also transitions.
#68
Great work! Can't wait to see more!

I've still yet to play Remastered though...
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#69
Looks good, but I see you're missing both the handshake animation, and the one where he's holding up the boulder in Mount Vesuvius.

https://www.mediafire.com/?1d1kpc78zugkhtm

Here they are in case you need them.
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#70
So any more sprites coming?
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#71
Yes. Be patient, though. Sprite ripping is only a hobby, after all, and not something that people are working on 24/7.
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#72
Oh, you're right. I missed those two sets entirely. I had them in a different folder for some reason...

Here's the updated sheet.

FLINTHEART GLOMGOLD

Dracula Duck will be next, but he's taking longer than I thought. He has a stupidly long intro and death sequence. After that will be Magica.
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#73
(02-12-2014, 08:41 PM)Carpaccio Wrote: Oh, you're right. I missed those two sets entirely. I had them in a different folder for some reason...

Here's the updated sheet.

FLINTHEART GLOMGOLD

Dracula Duck will be next, but he's taking longer than I thought. He has a stupidly long intro and death sequence. After that will be Magica.

Ok that's great forgive me if i appeared a bit rude and pushy i tried too rip the sprites through gifs while i was successful the quality was just horrid
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#74
Can some body please tell me how to work the anb decompressor i start it up and it just show the console with a blinking line i can't type or anything then it just closes i need some help
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#75
Have you tried drag-and-drop?
Doofenshmirtz: This is a little bit awkward but have you seen my escape jet keys? (Perry nods) What, you have? Well that's great! So where are they? (Perry looks away) You won't tell me? Is this because you don't speak or are you just being a jerk?
~Phineas and Ferb, "One Good Scare Ought to Do It!" (2008)
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