07-10-2008, 03:05 PM
how many people are helping you with this, Dex?? i mean, its always only you posting the sprites.. is it possible to help?
Project S.Q.U.I.R.E.
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07-10-2008, 03:05 PM
how many people are helping you with this, Dex?? i mean, its always only you posting the sprites.. is it possible to help?
07-10-2008, 07:01 PM
Yes, it is. I have a programmer, a music maker, a website designer, etc etc, and a few people have made sprites.
07-10-2008, 07:21 PM
I just want to say that you need to work on those beam effects.
ie. Eruption and that SQUIRE cannon and is SQUIRE Dash supposed to be a faster running animation, or is it that he thrusts forward for a few yards?
07-10-2008, 08:24 PM
Thrust forward. Also, those are placeholders. My programmer knows how to work wonders with special effects, so he said I needn't work on those things.
07-10-2008, 09:09 PM
Oh
alright then :>
07-10-2008, 09:30 PM
(work wonders with special effects lol) and dex, do you have nero sprited yet?
07-10-2008, 09:34 PM
Yeah, actually. I haven't showed him yet because I'm not going to show everything...then the game wouldn't be a surprise!
However, if anyone wants to sprite SQUIRE operatives, enemies, or anything else, just let me know!
07-12-2008, 03:21 AM
I might be able to help with some simpler sprites.
07-12-2008, 02:44 PM
Do you still need enemies? Because I have some enemies or rather sub-species, thier based off the guys from Brawl.
07-12-2008, 09:12 PM
Thanks, but I'm sorry, I can't use them. They're neither in style nor shaded correctly. Thanks for trying, though.
07-13-2008, 09:16 PM
Another, new, common enemy in SQUIRE. This is the weak version, all it does is basically float toward you, and if it makes contact, Dex takes a hit point.
07-15-2008, 02:15 PM
New enemy
New walk animation Yay?
07-15-2008, 04:49 PM
It looks more like a Jog.
07-15-2008, 05:03 PM
It's too dynamic for a simple walk.
07-15-2008, 09:44 PM
He IS dynamic, he's walking fast through a destroyed, unsafe world. Would you walk happily and freely?
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