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I'd like to learn
#46
http://imgur.com/TadLMYl
Thanked by: Chris2Balls [:B]
#47
To display images on the forum just copy the link under "BBCode (message boards & forums)"

Well, as your first line-art, it's not bad at all, it is a bit jagged though, just clean up some of the lines a bit. Also, the head seems to be a bit smaller than the feet, in the recent Yoshi design the head is bigger than the feet, but I am guessing you based your design off Super Mario World, which would make more sense.
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#48
[Image: RR5RA8V.png?1]
Thanked by: Level 1, E-Man
#49
Okay, now onto the shading and the rest! Big Grin
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#50
I'm going to color it now.
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#51
Actually, the chest looks a bit too long, either that or the arms are too far down. Might wanna adjust that.
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#52
I'm very proud of you for achieving your first good outline, FinalSmash. Might I suggest you look at the outline and clean up some areas that look a bit jagged?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
Thanked by: FinalSmash
#53
Thanks! Smile I finished coloring it: [Image: aXh0sZt.png?1] Now that I think about it, the arms are too far down. Thanks for alerting me Midi. Wink
Thanked by: Level 1
#54
You might want to put some highlights and shadows in there now. Keep going! Smile
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#55
To add to what Chris said about shading, try incorporating some hue shifting into your work.

http://www.planetminecraft.com/blog/tuto...-shifting/

The tutorial above gives some details about it. It's not much and I don't think it is completely perfect, but it's a start.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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#56
[Image: rGUbS6J.png?1] Is there any way to make it bigger without making it blurry?
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#57
If you're using Paint, select all, resize, Ctrl+Shift+X to crop to new size.
I'd stick to that size or smaller for now. The bigger the sprite, the more tedious it is to keep it as pixel art.
I think the palette could do with more contrast, too.
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






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#58
(04-12-2014, 11:06 AM)FinalSmash Wrote: Is there any way to make it bigger without making it blurry?

Start again from scratch.
Mwahahahahahahaah!

No, um... you can use Paint or any other tool that doesn't apply any kind of smooth. Or deactivate it if it lets you do so (ex. GraphicsGale). Or try changing the image color depth to 256 colours (8bit, a.k.a. indexed colour).

Nice to see your sprite developing. Here is a little thing, after making a basic outline, and then coming to the cleaning, try to make curves like this
[Image: curvey.png]
Cleaning a line. Removing most irregularities, simpliflying the line. This is achieved by escalating the lenght of each sub-line, from small to big. It's one of these things that are easier to do than try and explain it.
Thanked by: E-Man
#59
The lineart still looks a bit too jagged, also, I know Yoshi is supposed to be sideways, but there is no perspective of the other leg, or the other arm.
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#60
Well I mean the picture to show, not the actual sprite.


Okay, something's wrong. Whenever I try to upload the updated version, it's the same one as last time. I just did it through TinyPic this time. [Image: 3446opk.png]
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