04-17-2014, 05:23 AM
Update:
I started playing around with other models as well just to check their bone positions. I searched for pokemons with long tails just in case, so my first choice was #151 Mew
And this is what was imported:
![[Image: 7sbFQ5zl.png]](http://i.imgur.com/7sbFQ5zl.png)
The bones are completely aligned (well there was a very very small rotation offset, but i think this is not improtant for now.) No matrix multiplication was needed, no applied rotations nothing at all. So i still wonder why the other models bones are not imported in their correct positions.
Besides that the matrices are also leading to a specific pose which seems ok at least to me:
I started playing around with other models as well just to check their bone positions. I searched for pokemons with long tails just in case, so my first choice was #151 Mew

And this is what was imported:
![[Image: 7sbFQ5zl.png]](http://i.imgur.com/7sbFQ5zl.png)
The bones are completely aligned (well there was a very very small rotation offset, but i think this is not improtant for now.) No matrix multiplication was needed, no applied rotations nothing at all. So i still wonder why the other models bones are not imported in their correct positions.
Besides that the matrices are also leading to a specific pose which seems ok at least to me:
![[Image: kJrWEHEl.png]](http://i.imgur.com/kJrWEHEl.png)