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05-26-2014, 01:52 PM
(This post was last modified: 05-06-2017, 05:34 PM by Chris2Balls [:B].)
Chris2Balls is an aggressive and unpredictable character. He is specialised in close-range combat, favouring combos and juggling over long-range attacks and projectiles.
Out of 15 *s:
Health: **
Attack: ****
Defense: ***
Speed: ****
Jump: **
I'll carry on editing the sheet, and will add animations and explanations to boot pretty soon.
Sound clips here.
Moves
Movement
Just creeping up to you.
Why walk when you can run? Second gif's sprites aren't up to date, but the pace is right.
Not actually moving forwards but that's how it looks.
Punch
A one-two, which breaks into a loop if you keep punching! Note the slight speed difference when you carry on the punches.
Nothing special here, apart from the blue balls.
A rebuttal, hehe.
By puffing up, Chris2balls deflects projectiles and pushes back opponents - he is still vulnerable to direct hits, though. If you keep punch pressed down, Chris2Balls comes crashing to the ground! His girth makes him invincible for a short amount of time before he becomes a fat-shaming shitlord again.
Kick
A short, fast, powerful charge/combo breaker which makes Chris2balls very briefly invincible.
If you repeat this move rapidly, you'll start hovering. Chris2balls is so fast he can fly.
Another one-two.
This move brakes your fall. Keep kick pressed down, and Chris2balls dives back down to deliver a wave of French baking goodness to you.
Special
Quarter Circle references
Clockwise: TF,BF,BB,TB -> TopFront, BottomFront, BottomBack, TopBack
Anti-Clockwise: TF,TB, BB, BF -> TopFront, TopBack, BottomBack, BackFront
A space hopper falls from the sky. Chris2balls mounts this and starts hopping around and squashes the opponent. Depending on how long you keep either punch or key pressed down, you can control the strength of the hop.
Dat ass attracts Vic towards Chris2balls, crushing the opponent in the process. Can be avoided.
Hidden Juggle Jutsu. Chris2balls gives an uppercut to the opponent, who then receives a flurry of balls in face.
Like a chain whip in the Castlevania series.
Secret Yeast Technique. As well as having a farther reach than the original duck kick, this special raises baguettes from the ground.
At the end of this finishing move, Chris2balls announces that his victim is in fact already dead.
Watch out not to get hit by this ball, or you'll get dragged by it and get hit quite a few times. It takes time to execute, though. A little reference to Samus's charged shot in Super Smash Bros.
Like an axe throw in the Castlevania series.
A parody of the holy water attack of the Castlevania series. Absinthe is a French spirit. Here's C2B's version of the "Green Fairy".
Throw
Pinktwoballs didn't stand a chance. If you're fast enough you can keep packing blows to juggle with him.
States
The white is for dramatic effect.
He does come back, I swear...
Wait a second...
I'm sorry if I'm triggering off any epileptics. I just really like this effect!
Summons his Stand.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
Thanked by: Zadaben, recme, Paladin, Crappy Blue Luigi, TheShyGuy, Iocus, SchAlternate, TomGuycott, Phantom Killah, Garamonde, HandToeKnee, Lexou Duck, Gwen, Baegal, Level 1, Mystie, Bearded_Beast, psychospacecow, Omnikariz, redblueyellow, The Phinx
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I've put most of the graphics in spoilers. The rest will come during the week.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Added Special 2, updated the sprite sheet.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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mmm the shell seems kind of weird to use if you can still attack, cuz there's gonna be ton of clipping then.
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That was my intention. :B
Done special 3/ duck kick 2.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
Posts: 3,612
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05-27-2014, 03:01 PM
(This post was last modified: 05-27-2014, 03:24 PM by Chris2Balls [:B].)
I've edited special 3 and duck kick. Working on the duck punch now
Edit: put the walk backwards in too.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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I should be sleeping, but I've now got a definitive description of the missing attacks. Six animations to go, four of which are already more or less done.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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05-28-2014, 09:38 AM
(This post was last modified: 05-28-2014, 11:42 AM by Chris2Balls [:B].)
Duck punch updated.
Edit: typo, and now there's a new Special 3 gif.
Edit2: Hokuto No Balls gif is uploaded.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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05-28-2014, 12:49 PM
(This post was last modified: 05-28-2014, 02:19 PM by Chris2Balls [:B].)
I've lost track of what I've edited, but the air kick has been updated. Onto the Gognio now
Edit2: updated. Only the special 2 to do now.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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05-28-2014, 05:28 PM
(This post was last modified: 05-28-2014, 05:59 PM by Chris2Balls [:B].)
Updated the sheet. The mock animation is being started, and I should be done.
Edit: sheet done, animation in progress
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
Posts: 3,612
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Joined: Jan 2009
Posts: 3,612
Threads: 81
Joined: Jan 2009
05-29-2014, 05:55 PM
(This post was last modified: 05-31-2014, 05:01 PM by Chris2Balls [:B].)
After some deliberation, Special 3 : Butt Hurt has been changed to Special 3 - Rising Loaf.
Edit:
Is C2B a stand user?!
Edit2:
New colour.
Edit3:
New faces.
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
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Thanked by: Omnikariz, Paladin, Virt, psychospacecow, TomGuycott, Lexou Duck, Zadaben, Iocus, Crappy Blue Luigi, tykel, recme, Baegal, Garamonde
chris in your big portrait, the arm is a little too small, and the hand looks really bad, just htought i'd let you know
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there has to be a bar in between them when they first appear, because the cutoff looks really awkward otherwise
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