Users browsing this thread: 5 Guest(s)
Bombergirl [PLAYABLE CHARACTER]
#31
i know the portrait is still in the sketch phase, but i thought i'd make some suggestions on smoothing up the face:

[Image: eHkyW45.png]

i felt like her eyebrows were making her look too pissed/intimidating. it's cool to imitate jojo's art style and character poses and whatnot, but that seemed kind of too out of character for her, even in this exaggerated style, so i trimmed them down a bit and reshaped her right one.

i also rounded off her eyes more, thickened the upper eyeshadow, and thinned the lower eyeshadow, all to look more like the eyes in your non-jolyne references. lastly, i moved the mouth one pixel to the right, because i thought it fit the face's angle better that way.

your mileage may vary on all of these edits.
Reply
#32
Thanks guys, I'm glad you've pointed these things out before I started shading!
[Image: NKt2NH8.png]
Smaller heads:
[Image: VbIif8S.png][Image: 6miGVA3.png][Image: f9IOt6Q.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Reply
Thanked by: Crappy Blue Luigi, Iocus
#33
i prefer the largest of the small heads
Reply
Thanked by: recme
#34
honestly I think the head you have now is fine.
I mean, we are going JOJO style, but one of Bombergirl (and even Bomberman)'s defining traits is the large head. It also helps show that she's meant to be a younger, smaller character. I mean, of the portraits we have now, Chris has a human-proportioned head, but it helps with the large character physique.
Nick has a caricatured head size, which works perfectly fine IMO. I don't know if mine is the best example, but Ocks also has a slightly larger head.
I mean, Gors even still keeps the same proportions as Gilbert normally, which looks fine to me.
[Image: OH4K4jX.gif] [Image: R7WBBzo.gif] [Image: TsJpssj.gif]
-----------------------[Love]-----------------------
Reply
#35
Basically what Baegal said -- Bombermen don't exactly have spot-on human physique so you can definitely take liberties there
[Image: sweet-capn-cakes-deltarune.gif]
Reply
Thanked by: Chris2Balls [:B]
#36
[Image: 0sT0dfM.png]

Edit:
[Image: up4qn1V.png]

Edit2 (sheet):
[Image: S0IaMIF.png]

EDit3:
[Image: 3YY9T65.png]
or
[Image: xOkRyfu.png]
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Reply
#37
That's cool!
Reply
Thanked by:
#38
If you still don't have a name you like yet, I'd suggest something like Blastrish or Blastina. Of course, that's just my opinion on a femine Bomberman name.
SCP...
Secure... Contain... Protect...
Special Containment Procedures...
Reply
Thanked by:
#39
Adding capes here and there, continuing the large portrait. Punch combo updated

[Image: 8Oz6lRH.gif]
Grab animation

[Image: Ur9I45S.gif]
Forward punch
[Image: x1aIZ2e.gif]
YOU HAVE TO FEEL WHAT YOU DRAW, FEEL
[Image: shrine.gif]






Reply
#40
C2B, if you ever work on bomber girl again, don't attach the cape to her on every frame. I can layer the animations very easily.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
Reply
#41
[Image: Gii6wzL.png]
Why am I posting a Bloom sprite here?
Well, I was thinking of adding Bloom to Bomber Girl's moveset, specifically a Gognio or Spritality where Bomber Girl summons Bloom to swoop in and strike the opponent. I call it "Sonic Bloom". Thoughts?

Spritality demo:
[Image: orx0rkb.gif]
It reuses the punch animation.

[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


Reply
Thanked by:
#42
She didn't have a Spritality already...? Well I guess that's okay then.
[Image: sweet-capn-cakes-deltarune.gif]
Reply
Thanked by:
#43
[Image: KoD7wrB.gif]
A new kind of bomb for Bombergirl's Gognio Special. She throws a Spike Ball ahead that stops briefly after a short distance and returns. Based on Axle the Red's weapon.
[Image: QUmE6.gif]
My Game Maker games (Dropbox download links):


Reply
Thanked by: TomGuycott
#44
thats heavily shade and doesnt look in style in the lines of tfr. simplify it a bit.
[Image: XeE6VeC.gif]
Reply
Thanked by: Virt
#45
I think it loks fine, It may just look very detailed in motion but the shading seems simple enough.
[Image: SRR-matchups_zpsy3ar8bki.gif]

September 1st.




Reply
Thanked by:


Forum Jump: