05-30-2014, 12:10 PM
TITLE: Kyrodian Legends.
GENRE: Science fiction.
PLAYTYPE: Action, adventure, RPG, platformer.
DEVKIT: XYG Studio.
RATING Teen for fantasy violence and mild language.
PLATFORMS: Windows, Mac, Linux, Pandora, Dingoo.
STORY:
Kyrodian Legends is a game series that tells of the edventures of a group of very different people. The first installment focuses on Midi Waffle, a squirrel with an uncanny talent for destructive magic, who joins the Cloud Chasers mercenary faction as a means to get by and search for clues to the whereabouts of his missing parents.
During his adventure, he fights the Colt Front, a faction composed entirely of penguins, and races to keep them from unearthing a weapon that would give them absolute power.
GAMEPLAY:
The gameplay revives the style of Zelda 2 and Gargoyles Quest in that the perspective switches from overhead to side-scrolling during combat. Rather than grinding for experience, however, players are rewarded for exploration, like in Metroid, and some areas are entirely platform-based.
Random encounters will serve as a means to gather funds and populate non-peaceful regions with monsters. Some small caves and dungeons will exist where these occur, as well as for combat-related quests to take place. If a puzzle having to do with the overhead view is active, random encounters will be disabled.
Side quests exist as contracts that can be taken from the Cloud Chasers HQ, and reward the player with money, items and lore. Some quests will only be unlocked when certain conditions are met, like a new area being found, or having completed a prerequisite contract. The main questine will not require these to be completed to move forward, and upon the game's completion, the player can continue to explore and play these quests.
Travelling is done via airship, and new destinations are unlocked per the story's requirement. Some areas offer local transport to places where an airship cannot land.
Stats are enhanced by equipping runestones. Aside from boosting stats, some may have other effects, such as night vision, faster movement speed, or lowering the chance of a random encounter. These tradeoffs encourage players to manage their resources. Runestones can only be equipped/unequipped in the overhead view, or in a "safe" area, not in combat.
New abilities are learned from enemies that use them or similar moves. For instance, defeating a penguin ninja, who uses a sliding attack, will teach Midi how to slide.
DEVELOPMENT:
So far, I only have graphics and story work done. I won't be able to program the game until I have XYG's runtime working enough to start testing, which shouldn't be too long; I just have to finish a few classes and then tie some functions to the Squirrel VM. Once that's done, I can begin coding.
If anyone wants to help, I'm looking for monster, vehicle and structure designers who are willing to work by commission. I'll handle spriting the assets myself; I'm just looking to buy some concepts.
GENRE: Science fiction.
PLAYTYPE: Action, adventure, RPG, platformer.
DEVKIT: XYG Studio.
RATING Teen for fantasy violence and mild language.
PLATFORMS: Windows, Mac, Linux, Pandora, Dingoo.
STORY:
Kyrodian Legends is a game series that tells of the edventures of a group of very different people. The first installment focuses on Midi Waffle, a squirrel with an uncanny talent for destructive magic, who joins the Cloud Chasers mercenary faction as a means to get by and search for clues to the whereabouts of his missing parents.
During his adventure, he fights the Colt Front, a faction composed entirely of penguins, and races to keep them from unearthing a weapon that would give them absolute power.
GAMEPLAY:
The gameplay revives the style of Zelda 2 and Gargoyles Quest in that the perspective switches from overhead to side-scrolling during combat. Rather than grinding for experience, however, players are rewarded for exploration, like in Metroid, and some areas are entirely platform-based.
Random encounters will serve as a means to gather funds and populate non-peaceful regions with monsters. Some small caves and dungeons will exist where these occur, as well as for combat-related quests to take place. If a puzzle having to do with the overhead view is active, random encounters will be disabled.
Side quests exist as contracts that can be taken from the Cloud Chasers HQ, and reward the player with money, items and lore. Some quests will only be unlocked when certain conditions are met, like a new area being found, or having completed a prerequisite contract. The main questine will not require these to be completed to move forward, and upon the game's completion, the player can continue to explore and play these quests.
Travelling is done via airship, and new destinations are unlocked per the story's requirement. Some areas offer local transport to places where an airship cannot land.
Stats are enhanced by equipping runestones. Aside from boosting stats, some may have other effects, such as night vision, faster movement speed, or lowering the chance of a random encounter. These tradeoffs encourage players to manage their resources. Runestones can only be equipped/unequipped in the overhead view, or in a "safe" area, not in combat.
New abilities are learned from enemies that use them or similar moves. For instance, defeating a penguin ninja, who uses a sliding attack, will teach Midi how to slide.
DEVELOPMENT:
So far, I only have graphics and story work done. I won't be able to program the game until I have XYG's runtime working enough to start testing, which shouldn't be too long; I just have to finish a few classes and then tie some functions to the Squirrel VM. Once that's done, I can begin coding.
If anyone wants to help, I'm looking for monster, vehicle and structure designers who are willing to work by commission. I'll handle spriting the assets myself; I'm just looking to buy some concepts.