06-08-2014, 11:41 AM
Users browsing this thread:
Recme (PLAYER)
|
Thanked by: E-Man, Chris2Balls [:B], TomGuycott, Crappy Blue Luigi, psychospacecow, Garamonde, Baegal, Zadaben
06-08-2014, 11:43 AM
When you do your Midnight Moe, will you go for Kairi by any chance?
06-08-2014, 11:46 AM
The arms are pretty short in the special animation, if compared to the arms of the other animations. Otherwise, so far so good!
06-08-2014, 11:49 AM
06-08-2014, 04:03 PM
For the Trombone move, I'd recommend making him lean forward a little more. It wouldn't hurt it to have a little lunge going on either
Thanked by: Chris2Balls [:B], Crappy Blue Luigi, Garamonde, E-Man, recme, psychospacecow, Zadaben, Kosheh
06-09-2014, 02:46 PM
An additional suggestion for the trombone attack would be to have the slide appear further back, and then have it slide forwards to hit the opponent.
top = new, bottom = old i know i shouldnt be restarting, but i'd rather take some c+c to make the whole idle sprite better. its still a work in progress because i currently have these problems: *dont know what to do with recme's right hand *trouble with arm sizes and bending them at the right places *how to put the face in *how to fix the weird chest + stomach area. he sorta looks like he's leaning forward, but idk. for the face, i want the same relaxed face as the previous sprite, but whenever i try to apply it, it always looks off. any edits would be helpful before i moved on. Thanked by: TomGuycott
i think that you should have an idea of 'what kind of fighter do you want to be'?
as in, finding an archetype, a 'reason' to be in the roster, and work with that for example I made gilbert to be a character with easy juggle moves and projectives, however he isn't too strong as-is. You could use these info to build your character better i made some stance tests to make him more focused on battle while being lax at the same time Thanked by: Chris2Balls [:B], TomGuycott, Garamonde
|
« Next Oldest | Next Newest »
|