09-02-2015, 09:07 PM
Been testing limited animation with layer abuse. Of course, this is a WIP. But I feel it's well enough to post.
Any criticisms?
[DRAWINGS] Doodles and Finished Pieces 2.0
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09-02-2015, 09:07 PM
Been testing limited animation with layer abuse. Of course, this is a WIP. But I feel it's well enough to post. Any criticisms? Thanked by: supersmashball
Quick freehand attempt at Pearl to try and break up all the Garnet fanart I've been shelling out lately. I know her head's too big, and I've got it duly noted for the future. Thanked by: psychospacecow, supersmashball
09-03-2015, 02:05 PM
09-03-2015, 04:09 PM
Weird, works for me. Did you try hard refreshing?
09-03-2015, 06:19 PM
09-03-2015, 06:46 PM
09-03-2015, 06:49 PM
(This post was last modified: 09-03-2015, 06:52 PM by supersmashball.)
(09-03-2015, 06:46 PM)Shade Wrote:(09-03-2015, 06:19 PM)supersmashball Wrote:It's working for me too. Obviously a problem on your end.(09-03-2015, 04:09 PM)Mighty Jetters Wrote: Weird, works for me. Did you try hard refreshing? Yep, it is. There is a thing if, I click 'reply', copy the URL, paste it in a new tab, I am able to see it. Great job, MJ! Here's another piece of PC drawing. Good effects, I hope....
09-03-2015, 09:33 PM
(09-02-2015, 09:07 PM)Fillerthefreak Wrote: Reminds me of Filmation's cartoons that were very infamous for their horrible animation. Much worse than Hanna Barbera. Every animator who worked there regrets it, because of how low budget the production and animation was. I find it hard to enjoy Fat Albert without seeing those same damn close-ups and walking/running cycles. For your test animation, I'd suggest head movement as well. Unless you are going for Hanna Barbera limitations.
09-04-2015, 12:08 AM
@Dolphman
I didn't place any bobs or legs, yet, as it's a WIP. May make the head shapes and scarfs to shake with the main image. Al-thought, I may not do it with layer abuse, since I find it harder to draw than normal straight-ahead animation. (Which is crazy, if you ask me) I've been using this as practice.
09-04-2015, 02:44 PM
Overall rule of drawing, that also counts for animating- go from the general to the detail. No point on doing the bobs and shape changes and all that if you're animating every limb independently and the result will just be robotic filmation animation. You should be drawing the entire general shape of the figure on each key frame.
09-06-2015, 01:14 AM
Like this?
The scanner messed up on the size, both of them are the same size IRL.
09-06-2015, 08:58 AM
Exactly, plan each pose entirely first, THEN detail it. Even in limited Hanna-Barbera animation, I'd wager they start by planning each pose, and then saw how much they could reuse from pose to pose.
Thanked by: Filler, psychospacecow, SmithyGCN, Garamonde, ~Axis~
09-06-2015, 11:24 PM
Thanked by: psychospacecow, Gors, Phantom Killah
09-09-2015, 10:18 AM
Thanked by: E-Man, Gors, supersmashball, Chris2Balls [:B], Lexou Duck, StarSock64, Virt, Kitsu, Phantom Killah
09-10-2015, 10:53 PM
I think I'm learning?
Animating without a light-table or any similar tools is a pain. I think I messed up on the left leg frames, as I think they need more contrast between the amount of space they move in. |
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