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Poll: Which Mii Fighter are you going to use?
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The Mii Gunner
18.97%
11 18.97%
The Mii Brawler
24.14%
14 24.14%
The Mii Swordsman
22.41%
13 22.41%
I don't plan on using Miis
34.48%
20 34.48%
Total 58 vote(s) 100%
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TSR's Super Smash Bros Thread|SWITCH HYPE TRAIN NOW BOARDING
I dislike custom equipment being used in serious matches. Someone who hasn't unlocked the better stuff, which is tedious to do, is at a serious disadvantage. Not only that but you can completely get rid of an already good character's greatest faults entirely.
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Oh yeah, custom equipment are completely bullshit. Not only are the stats completely random, a lot are either OP or can make a character OP.

However I love custom moves, considering you can grind on Smash Run or Classic for an hour or two and very, very few can be considered straight upgrades.
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The custom special moves are pretty much sidegrades, yeah. But collecting them all is kind of a pain. Why bother with being able to get multiples if you can't trade?

... Why the hell can't you trade anyway?!? And having to unlock them twice with the Wii U version out now is just obnoxious... I really wish you could just import all your stuff from the 3DS version.

And auto-heal equipment is the worst
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(11-28-2014, 09:34 PM)Zero Kirby Wrote: The custom special moves are pretty much sidegrades, yeah. But collecting them all is kind of a pain. Why bother with being able to get multiples if you can't trade?

... Why the hell can't you trade anyway?!? And having to unlock them twice with the Wii U version out now is just obnoxious... I really wish you could just import all your stuff from the 3DS version.

And auto-heal equipment is the worst

Yeah, it is a gigantic pain in the ass. Especially because of the fact you can get stuff you've already unlocked. Atleast you only have to unlock the stuff you use for your characters.

But because of the difficulty and the lack of connectivity between the two versions is bullshit. But it wouldn't be the first time I've questioned a Sakurai decision
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Like with trading custom stages, you're supposed to be able to trade gear between versions in a future update. Why the hell they didn't have that available from the start is anybody's guess.


I honestly only use equipment in Smash Run. Auto-Heal is pretty useful there, as is the Crash Run ability.




Hey guys, you remember "CD Factories" from Brawl? Well, that's not really all that useful anymore, since Sandbag doesn't drop CDs anymore; but there is one thing in the game that still drops CDs quite frequently, and that's Mew.

I've seen some suggestions online that the easiest way to unlock CDs is to turn off all items but Master Balls, set items to high, set stock to 99, and fight a level 1 opponent using only the Master Balls. This nets you usually on average about 6-8 CDs on average.

This is not bad, but my problem is that you don't have much control over when you want to stop the match. If you end the match early you don't get to keep any of the CDs you collected, so you're stuck playing until your opponent runs out of stock. Also since you do have an opponent dicking around with the pokeballs as well, you actually have to pay attention to a small degree.

So what I did was I built a simple custom stage that looks like this:

   
(click to expand)

Knocking your opponent into the barrels causes them to fire back and forth infinitely and also makes them completely immune to any Pokemon effects. You can then just set your stock to 1, and use Master Balls at your leisure, paying as little attention as you wish since you are in no danger, meaning you can just use your Gamepad screen while you watch TV or surf the web. When you're done just throw yourself into the abyss, ending the fight and collect your reward.

This trick should also work for any challenges that require you to play Smash mode for so many hours (are there any like that in this version? I haven't even looked).

It might technically be faster to unlock CDs via Master Orders challenges, I'm not really sure, but at least this method doesn't really demand your attention.
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Yeah auto-heal is nice in Smash Run but in regular Smash it's atrocious, it just stretches the game out to such an extreme.

On that note Palutena's Temple is the worst stage ever. Even in eight-player smash it takes FOREVER to finish a match...
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Am I the only one who is disappointed that Omega Final Destination does not turn the game entirely flat.
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(11-29-2014, 01:24 AM)Iceman404 Wrote: Am I the only one who is disappointed that Omega Final Destination does not turn the game entirely flat.

Game and Watch versions of every character confirmed for Smash 5.
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On the topic of Mii Fighters: If the stat changes from Mii sizes are a problem, can't the community come up with a standard Mii (maybe one that resembles the ones actually used to represent each class) and allow those to be the Mii fighters?
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(11-28-2014, 11:45 PM)Zero Kirby Wrote: On that note Palutena's Temple is the worst stage ever. Even in eight-player smash it takes FOREVER to finish a match...

I hear ya. Same goes for Kirby's Great Cave Offensive. Which is a pity because it means Kirby didn't get any good stages this generation.

The Halberd is not a bad stage but it's always been kind of meh for me as a representative for the Kirby franchise. It's just not very Dream Land-ish. Why couldn't they have included that as a default stage, and then included one of Kirby's other past stages as an unlockable? One of the Green Greens or the Dream Spring?
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(11-29-2014, 05:33 AM)Jermungandr Wrote:
(11-28-2014, 11:45 PM)Zero Kirby Wrote: On that note Palutena's Temple is the worst stage ever. Even in eight-player smash it takes FOREVER to finish a match...

I hear ya. Same goes for Kirby's Great Cave Offensive. Which is a pity because it means Kirby didn't get any good stages this generation.

The Halberd is not a bad stage but it's always been kind of meh for me as a representative for the Kirby franchise. It's just not very Dream Land-ish. Why couldn't they have included that as a default stage, and then included one of Kirby's other past stages as an unlockable? One of the Green Greens or the Dream Spring?

Great Cave Offensive actually gets moving though. I don't like it that much either, but it's not as horrible as Palutena's Temple.

Though I'm with you. Honestly Fountain of Dreams in high-definition would have been the greatest thing ever aaaaaaaagh
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Great Cave Offensive is just ugh.

I don't mind that Palutena's Temple has matches which go on for a while, because I like a lengthy bout to really sink my teeth into. I'm not a fan of how zoomed out both that and GCO can get, though. It gets to a point where it's incredibly difficult to figure out what some of the smaller items are, or see some of the nuances in the character movements. On GCO there's the dead zones, which I absolutely hate. I understand that they wanted to stop characters from pinging around indefinitely, but 100% is way too low of a death threshold.
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If you're not playing every 8 man Smash on Hyrule Temple, you're doing something wrong
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Okay, here are some minor gripes I have about the game.

1) Smash Tour plain sucks donkey balls. It's too random, and even when you win, it's not satisfying. It's just too much luck based.

2) I miss classic Classic mode. I mean, what's wrong with the linear progression? Isn't that what Classic was all about? And I especially miss the regular 4-player smashes there. With eight players you're just too limited to the bigger stages, you'll miss half the stages on there.

3) As much as I love customization, the stage builder works like shit. I mean, it works, but the results mostly are shit. There's not enough variation in the textures, there's no actual depth to anything, it all just looks like some shitty drawing I made on the Worms stage editor, but at least that one had the decency to add some clutter.
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I really wish the game would let players decide for themselves if a stage is suitably sized for 8-Player Smash or not. It makes sense that some stages might just have too much going on for that to work without slowdown, but it would be nice to have the option anyway. If slowdown becomes a large enough factor that it's unenjoyable with eight players, people will stop using the stage for eight players. The freedom to decide that for ourselves seems like it comes with more potential benefits than outright limiting the stage selection.
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