FINALLY started working on getting all of these ripped.
Awesomenauts:
YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSS
Getting closer now, just need to extract the ones for the three newest characters, Nibbs, Rocco and Ksenia. The way I've been ripping them is taking soooo loooooong... I need a better method other than memory dumps and hex splicing.
Awesomenauts:
Thankfully I still had a memory dump of the very earliest that Skree was in the Beta, so I was able to get all of his placeholder icons, too.
09-13-2015, 08:03 AM
(This post was last modified: 09-26-2015, 01:01 PM by Random Talking Bush.)
Super Mario Maker:
IT BEGINS! ... plus some not-so-important things.
Captain Toad: Treasure Tracker:
Splatoon:
09-13-2015, 10:47 AM
(This post was last modified: 09-26-2015, 01:01 PM by Random Talking Bush.)
(09-13-2015, 08:03 AM)Random Talking Bush Wrote: Super Mario Maker:
IT BEGINS! ... plus some not-so-important things.
Captain Toad: Treasure Tracker:
Splatoon:
RTB do you have any Super Mario Maker data that I can have?
Please and thanks.
3DS Friend Code: 4098-7082-7654
Add me sometime. I've got Smash, Mario Kart, and a few others!
(07-04-2015, 06:58 AM)Random Talking Bush Wrote: Haven't done one of these kinds of sprite sheets in a while! I wrote up a proper sprite converter for this game now, so I don't need to go through the grief of ripping them through uMod anymore.
Touhou Shinkirou (Hopeless Masquerade) and Touhou Shinpiroku (Urban Legend in Limbo):
Daxar's sprite sheeting program is amazing, by the way.
(EDIT: Ah, what the heck. One more for good measure! One more left to go until 1000! What will I be doing for that? You'll have to wait and see...!)
Whoa really? : I randomly decided to have a look to see how you guys were going with the new fighters and wasn't expecting that! I admit I was struggling to work out what was what when I was trying to rip Mamizou haha (and kept missing frames).
09-16-2015, 05:22 AM
(This post was last modified: 09-26-2015, 01:00 PM by Random Talking Bush.)
Super Mario Maker:
Splatoon Super Mario Maker?!?:
There's also the NSMBU-styled things (since everything except for Mario, Bowser, Bowser Jr., Yoshi and the backgrounds are sprites!), but I'll get those next time.
Posts: 145
Threads: 14
Joined: Nov 2013
I thought that Bowser and Mario looked a bit too 3D to be sprites
Posts: 145
Threads: 14
Joined: Nov 2013
BTW, where is the Trampoline object?
09-21-2015, 01:57 PM
(This post was last modified: 09-21-2015, 05:43 PM by Random Talking Bush.)
In order, from left to right -- Game & Wario, Hyrule Warriors, Kirby and the Rainbow Curse, The Legend of Zelda: Wind Waker HD, Mario Kart 8, Mario & Sonic at the Sochi 2014 Olympic Winter Games, Mario Party 10, NES Remix 1/2, New Super Mario Bros. U, NintendoLand, Pikmin 3, Super Mario 3D World, Wii Party U, Wii Sports Club, Yoshi's Woolly World:
NES Remix 2:
Super Mario Maker:
...I have no idea what compelled me to rip all of those fonts. Boredom or something. That being said, Yoshi's Woolly World's font will come later, once I've figured out how to get one of its fonts extracted properly since it uses a format that the TexConv2 program won't convert, similar to some of Mario Maker's NSMBU normal map textures (Bob-omb up there is one of them, and had to be manually unscrambled). Never mind that, figured out that all I needed to do was change one byte in the .GTX files and then they'll convert.
(09-20-2015, 09:37 AM)Hiccup Wrote: BTW, where is the Trampoline object? It's on the respective tileset sheets, underneath the floating platforms on the bottom-right corner.
Awesomenauts:
If anyone encountered a RoboScoop, Gnariachi, Cosmic Captain Ksenia, Dragon Huntress Ksenia or Electronic Supersonic Cybertronic Rocco in Awesomenauts on both the red and blue teams, please send me your replays. I'll be able to rip their sprites by using those, since I still don't have 'em myself. I'll give credit for it, of course.
New Super Luigi U:
New Super Mario Bros. U:
Super Mario Maker:
Super Smash Bros. for Wii U:
Stage icons updated with the recently-released ones, of course.
Posts: 145
Threads: 14
Joined: Nov 2013
10-07-2015, 06:58 AM
(This post was last modified: 10-07-2015, 07:07 AM by Hiccup.)
Keep in mind that if you want to use these, you should crop it to 60x60, like the game seems to do before it displays them. (As well as applying normal map, if you know how to do that ).
uncropped vs cropped
(unless I've got something very wrong, of course)
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