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puggsoy's Bottomless Top Hat of Sprites
#31
Cerulean Carmouth [Enemies & Bosses], Crusta-Sean [Enemies & Bosses], Dominic [Enemies & Bosses] 19/06/2015

Cerulean Carmouth
Cerulean Carmouth
Crusta-Sean
Crusta-Sean
Dominic
Dominic

Monster Summer Game (PC/Computer)

More Smile By the way I'll be adding RTB as a submitter, since his rips are way more convenient to use than my method.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: psychospacecow
#32
Cutscenes [Miscellaneous], Character Select [Miscellaneous], World & Level Select [Miscellaneous] - 7/08/2015

Cutscenes
Cutscenes
Character Select
Character Select
World & Level Select
World & Level Select

Bit.Trip Presents Runner2: Future Legend of Rhythm Alien (PC/Computer)

Been playing this again. As I said a lot of the main gameplay is textures, but the menus and stuff use really neat 2D assets that I felt needed to be ripped.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#33
Dansky [Enemies & Bosses], Dire Frog [Enemies & Bosses], Gold Helm [Enemies & Bosses], Sigmond [Enemies & Bosses], Z-Lo [Enemies & Bosses] - 8/08/2015

Dansky
Dansky
Dire Frog
Dire Frog
Gold Helm
Gold Helm
Sigmond
Sigmond
Z-Lo
Z-Lo

Monster Summer Game (PC/Computer)

Decided to do the rest of the bosses from this Smile Also, my sheet count is now exactly 250, that's a quarter of the way to one thousand!
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#34
[Image: 4fypGus.png]

After getting some help from Matt Bush (one of the Dustforce developers), I managed to do this. This sheet is just the sort of "source" sheet, the hardest part will be using all the bits that make up this to construct the individual sprites. If I do manage it then they should be in the same format as the sprites that are already on the site which, with luck, will also mean that they can be used for modding Smile
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: Shade, Ton, redblueyellow
#35
City Enemies [Enemies], Forest Enemies [Enemies], Laboratory Enemies [Enemies], Mansion Enemies [Enemies] - 4/9/2015

City Enemies
City Enemies
Forest Enemies
Forest Enemies
Laboratory Enemies
Laboratory Enemies
Mansion Enemies
Mansion Enemies

Dustforce (PC/Computer)

So after eventually managing to make a program to get the sprites, it turns out it isn't actually possible to extract them in a format usable for modding (or at least not in the same way the originals are). However, they just gave the the original sprites straight up (which apparently had been linked to on a reddit thread for ages; not sure how I missed that). So I'll just be using those now.

Still, it has been interesting deconstructing the format, and it's definitely a blast to discuss it with Matt (and even peek at some of the game's code!). If anybody's interested, my program's code is on GitHub; I've tried to comment it decently, so even if you don't know Haxe it might be worth a read. If you're into this kind of stuff, that is.
In any case, enjoy the sprites!

By the way, I've moved the "bosses" into Playable Characters because technically, they actually are. They're counterparts to the original characters in multiplayer mode, and never actually appear in-game as actual enemies. So I figured this probably makes more sense in terms of sprite organisation.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: redblueyellow
#36
Intro [Miscellaneous], Level Start [Miscellaneous] - 20/9/2015

Intro
Intro
Level Start
Level Start

Dustforce (PC/Computer)

Interestingly, the intro is 100% made up just of images, the actual frames of the intro sequence (as opposed to animated programmatically or stored as a video). As a result it's pretty huge, a good 70MB, but oh well.
The level start stuff is pretty neat, I really like the portraits and they're one of the reasons I wanted to rip this in the first place.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: Ton, Shade
#37
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: Ton, Shade, Arcrom
#38
Interesting, "Turbo Pug"? Never even heard of this.
I'm an opera-crossover singer undergoing classical voice training and I'm also making Super Smash Bros. Feud.

Discord: kold_virus
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#39
http://store.steampowered.com/app/418070/ It's really simple but quite fun. The graphics are certainly worth ripping at least.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: Arcrom
#40
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: Shade
#41
NPCs [Other Characters], Enemies [Other Characters], Spaceship Minigame [Miscellaneous], Cutscenes [Miscellaneous] - 11/6/2016

NPCs
NPCs
Enemies
Enemies
Spaceship Minigame
Spaceship Minigame
Cutscenes
Cutscenes

Out There Somewhere (PC/Computer)

Some more stuff from this. I would've liked to put the cutscenes into a sheet but they're a bit big so they went in a ZIP. I was thinking about doing the same with the spaceship minigame but I think it works as a sheet.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: redblueyellow, Shade
#42
[Image: CrvLaTu.gif]

Oh hey Wink
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Thanked by: Garamonde, Shade, Ton
#43
Raptor [Playable Characters] - 11/9/2016

Raptor
Raptor

Lethal League (PC / Computer)

Here's Raptor as a test run. Would appreciate any critique or comments, and if all's good then I'll continue doing the rest in a similar fashion. I'll probably leave the boss character until I've actually encountered him in the game myself (which may take a while, this game's hard), but hopefully I should have everybody else up by the end of the week, provided I don't get completely swamped by uni work.

Since there are heaps of alternative palettes per character I'm going to put those in completely separate sheets, I think I've figured out a good way to present them.
Also portraits may have to go in a ZIP since they're I feel they're a bit big for the site. Fortunately they use the same palettes as the sprites so I can just make a note of that on the alt palette sheets.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#44
The way you assembled him is just right. Good job, man =)
[Image: dariC.png][Image: tumblr_mlf109xOe81rmu6i5o1_250.gif][Image: b0KxM.gif]
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Thanked by: puggsoy
#45
Thanks Davy; it's a bit weird for a staff member to ask for critique on sheets but it's been a while and I just want to make sure I'm not too rusty.

However I realised there are a couple of things wrong with the sheet. First off I seem to have completely missed out the crouching frames, and Swing Up is supposed to be Bunt. This also means Bunt isn't actually the bunting frame, and I don't know what it is. Turns out I forgot to include the frame at all; here it is though. I'll try figure it out but if anybody knows what that frame is used for that would be helpful.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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