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I'm actually excited about it because it's finally going to actually do something with the Amiibo.
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I think the only thing people dislike about using Amiibo for stuff like that, is locking part of the actual game away behind a secondary piece of hardware, when it should be available from the main purchase.

Like as in, no one would complain if it were just aesthestic things that Amiibos unlocked, like outfits, alternate skins or whatever. But when you completely shut out people who legitimately bought the game at full retail price, from finishing the game, or otherwise accessing content that's available on the disc because they don't own another piece of hardware, that's pretty shitty. DLC is a different ballgame, since it's...well, when done properly, just extra stuff you can get for the game, on top of the COMPLETE game.
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Nintendo should definitely consider going the Skylanders/Infinity route and make a mainstream action game (in other words, nothing like that Animal Crossing party game) that requires players to use Amiibo in order to play. I think that would better market their slightly-odd attempt at physical DLC. At least they're doing *something* like it with Hyrule Warriors, but it's still just a bonus feature.
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(04-25-2016, 02:09 PM)Koh Wrote: I think the only thing people dislike about using Amiibo for stuff like that, is locking part of the actual game away behind a secondary piece of hardware, when it should be available from the main purchase.

Like as in, no one would complain if it were just aesthestic things that Amiibos unlocked, like outfits, alternate skins or whatever.  But when you completely shut out people who legitimately bought the game at full retail price, from finishing the game, or otherwise accessing content that's available on the disc because they don't own another piece of hardware, that's pretty shitty.  DLC is a different ballgame, since it's...well, when done properly, just extra stuff you can get for the game, on top of the COMPLETE game.

Mini Mario and Friends is free though.
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I like how in Star Fox Zero, the amiibo content can be unlocked without amiibo, but the condition for doing so is very hard. I think that's reasonable. If it's more than just aestetics, the content should be unlockable without amiibo, but not too easy so that the amiibo are actually useful.

Mini Mario and Friends is free, so the amiibo deal there gets a free pass from me. I think it's better than amiibo tap: Nintendo's Greatest Bits.
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(04-25-2016, 04:39 PM)Kriven Wrote:
(04-25-2016, 02:09 PM)Koh Wrote: I think the only thing people dislike about using Amiibo for stuff like that, is locking part of the actual game away behind a secondary piece of hardware, when it should be available from the main purchase.

Like as in, no one would complain if it were just aesthestic things that Amiibos unlocked, like outfits, alternate skins or whatever.  But when you completely shut out people who legitimately bought the game at full retail price, from finishing the game, or otherwise accessing content that's available on the disc because they don't own another piece of hardware, that's pretty shitty.  DLC is a different ballgame, since it's...well, when done properly, just extra stuff you can get for the game, on top of the COMPLETE game.

Mini Mario and Friends is free though.

In which case it doesn't apply to this game.  But any game where it'd be sold for some price, people expect to be able to play from start to finish with the purchase, rather than being gimped at some point until they buy some peripheral.
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(04-25-2016, 06:36 PM)Koh Wrote:
(04-25-2016, 04:39 PM)Kriven Wrote:
(04-25-2016, 02:09 PM)Koh Wrote: I think the only thing people dislike about using Amiibo for stuff like that, is locking part of the actual game away behind a secondary piece of hardware, when it should be available from the main purchase.

Like as in, no one would complain if it were just aesthestic things that Amiibos unlocked, like outfits, alternate skins or whatever.  But when you completely shut out people who legitimately bought the game at full retail price, from finishing the game, or otherwise accessing content that's available on the disc because they don't own another piece of hardware, that's pretty shitty.  DLC is a different ballgame, since it's...well, when done properly, just extra stuff you can get for the game, on top of the COMPLETE game.

Mini Mario and Friends is free though.

In which case it doesn't apply to this game.  But any game where it'd be sold for some price, people expect to be able to play from start to finish with the purchase, rather than being gimped at some point until they buy some peripheral.

I agree with you, which is why I didn't get into Skylanders/Disney Infinity until I started finding them at Gamestop for a buck a piece (and the portals for three). The idea of paying for both the game and twenty-hundred components to make the game operate are absurd to me... But I've always thought that a Free-to-Download model where the developer's make their money not from the game but from the toys (which is what this Mini-Mario game is doing) would be the ideal model. Actually, come to think of it, the first Disney Infinity was Free-to-Download on the eShop when I got that as well...

For me the ideal Amiibo Economy would be multiple F2D (don't... don't mix that order up, guys) games that take substantial advantage of the Amiibo in some way (with the option to play through significant portions of the game using Mii characters). So the games don't cost a penny themselves, and if you only care about being Mario, you go out and buy only Mario.

But no, charging for both game and toys is nefarious. You're right.
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Humble Nintendo Bundle you guys!

Freedom Planet! Shantae! More awesome as fuck indies! Street Fighter 3DS!
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^Linkerino for lazy people Wink
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Wow, HUMBLE is an understatement 0_o
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So, this lasts for another 12 days right?

I think I'm going to latch onto this, but I want to see what is "coming soon" first. Don't have a Wii U.
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Why are some fans feeling so uneasy about the next Zelda game? I find the hate pretty irrational, considering we're talking about a new Zelda game. All they've shown of it so far was a hardly-finished tech demo and some concept art. The only thing I can think of being a reason for negative reactions from fans would have to be the changes in the hero's design.
I may not be a huge fan of modern Zelda games (I prefer the 2D hack-and-slash style), but if I were, I would be so much more than just excited! In fact, despite being a moderate fan of Zelda, I'm still looking forward to what they have to show at E3 this year!
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I'm excited for the next Zelda it's the one game iv'e really wanted for the Wii U unless it gets pushed back onto the Nintendo NX which causes another delay then it would be the most delayed Zelda game.
What Rips am i doing next not sure?
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As someone who quite literally just began sampling the LOZ series, I'm legitimally curious about what this installment will bring. Funny thing, I've been looking at how we've been getting nothing but teasers for it until now(Since what, 2014?), and I've joked around about it in my head with a certain quote of Miyamoto's.

Now not only do we have the release date window bumped up to next year, but the game's also going the Twilight Princess route(WII U owners rejoice, I guess). I punch all this in my probability calculators and the result spells "MASTERPIECE".

The "fans feeling uneasy" bit is new to me, though it might be I'm just not searching hard enough. The most I've found was some(Possibly unrelated) turd reacting to some rumors circulating about the game.

As for how the hero looks, I say: BRING IT ON.
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Well, here's how I'm feeling about it:

Not particularly excited. Twilight Princess was a tough game for me to get into, and I haven't managed to get into Skyward Sword just yet... in both cases due in large part to their visual styles, and Zelda U looks like it's kicking the bloom up to eleven. It was just so difficult to figure out what the hell I was looking at in both of those games, and the Twilight segments gave me incredible headaches. At least Twilight Princess still had engaging characters and a compelling, interesting world to explore, and the more I played it the more it felt like a Zelda game. I want to like SS because the character designs are really great and the whole Skyloft thing is cool, but there seems to be way more emptiness than in previous games, the stamina meter is a huge pain, and I really don't dig the controls. I'll try it again sometime though, maybe my opinion will change.

With Zelda U, we haven't really seen a whole lot of sigificant gameplay, so I'm holding off on that... What does make me uneasy is comments from the director where he's stated things like "I want this to be more like Skyrim and other western RPGs" which... don't appeal to me. I play Zelda because it's Zelda, not because it's Elderscrolls. And I think a lot of other Zelda fans are hesitant because of those comments as well. Right now that's really all we have to go on, and it isn't encouraging.

But it's still very early days and we haven't seen anything that wasn't test footage, so I'm reserving judgment until we know much more about the game.
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