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I sometimes try to make Models when I'm really, really bored.
So I had attempted to create a Chespin Model in Misfit 3D, since ripping from Pokemon X/Y isn't possible yet.
I thought that now there's a Custom Model/Textures Forum, I should post about this here, so I could get it ready to submit to The Models Resource.
It's pretty old actually, so please tell me any problems.
You can download the .OBJ to take a closer look.
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07-06-2014, 12:13 PM
(This post was last modified: 07-06-2014, 12:14 PM by Virt.)
His nose is kind of round, and the eyes staring off into space is a little odd-looking. In his official artwork, he's more cross-eyed.
Also, you should stick to less round shapes. Chespin is full of other shapes. Try distorting your spheres too instead of just resizing them.
It looks great, but like Trollerskates said, you need more of a diversity of shapes.
(Also, ripping from X/Y is possible, the only problem is that only a few people know how to open up 3DS ROMs, and they refuse to share their knowledge with the public at this point)
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Awesome! I feel like the eyes could be thinner and farther apart, though.
Also, I think that these textures look far better than the ones used in X/Y. The ones in X/Y looked really stretched, even for a 3DS game.
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Nice Chespin! Looking forward to new models coming from you.
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I fixed the eyes and blended some of the texture colors together, and I also added some extra face textures and shading on some parts.
(Brightened to show texture shading)
Thanks to all of your help, I believe this is done.
You can still download it here to take a closer look.
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Say, you think you might do some other models of the Gen 6 Pokemon? Just wondering.
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07-09-2014, 02:00 PM
(This post was last modified: 07-09-2014, 02:01 PM by Neweegee.)
(07-09-2014, 09:36 AM)Mystie Wrote: Say, you think you might do some other models of the Gen 6 Pokemon? Just wondering.
I do plan on doing another, but I don't have Pokemon X anymore so it will be difficult to get the back right.
On another note, I made this as a quick test on my modeling skills.
It's a character I had designed for someone else's fangame.
I was seeing if I could make a model of it using only 1 texture file for all of the parts, like some in Mario Kart Wii.
It was not very easy.
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I started on another one.
Espurr's hair at the top is really hard to get right.
Anything back there?
His body isn't really complicated, so I think I just need to focus on the hair parts.
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Dat Chespin is so dang adorable.
Espurr's coming along great. Just a question though; what are you using as a point of reference for the other views? Videos? That must be pretty tough.
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(07-12-2014, 07:51 AM)Koh Wrote: what are you using as a point of reference for the other views?
I have no references for the other views(Youtube doesn't like my "almost Dial-Up" grade connection speed), so this probably isn't going to work. But I still tried hard to make it look like the artwork(but with the Anime's darker colors).
I decided I'll use separate polygons for the hair parts on the body, since otherwise it's pretty much impossible to do it.
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Nice models, do you have any intentions of skinning them at some point? Having separate polygons for the hair helps make skinning easier later.
What do you model in?
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(07-16-2014, 02:02 PM)TheShyGuy Wrote: Nice models, do you have any intentions of skinning them at some point? Having separate polygons for the hair helps make skinning easier later.
What do you model in?
I use Misfit 3D for Modeling and FragMotion for animation or when I need to fine tune something like texture placement.
If by skinning you mean putting them a game(I'm noob to 3D), I actually tried very hard to do that, but couldn't figure BrawlBox out enough to get something done(I tried it with SSBB and Mario Kart Wii).
Closest I got to putting a model to use was putting a Boo I got from Brawl in the Sonic World fangame.
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