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Cool, Boo is one of my favorite characters. By skinning, I meant creating an armature or adding bones/joints that move the mesh so you can animate. I don't know enough about model importing for brawlbox to help you there =/. I think all you have to do is import the model over an existing character's armature/joints. Then export the model+bones as .dae for BB to import.
Posts: 444
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07-16-2014, 04:56 PM
(This post was last modified: 07-16-2014, 04:57 PM by Neweegee.)
Actually, I do that sometimes after I complete a model. I've made sure I created my models in a way where it should be easy to skin(or as some call it, rig) them. But right now, I haven't actually tested it on any of the ones I've shown so far.
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07-26-2014, 01:25 PM
(This post was last modified: 07-26-2014, 01:26 PM by Doc.)
Making a rigged pack of models for the megaman series would be real popular with the G-MOD crowd, wouldn't it?
Also, nice work! Your pokemon stuff is great, and Airman is coming along very nicely.
Why not add some tornado shots?
Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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