09-02-2015, 09:53 AM
I know i shouldent be bumping this but when i open in 3dsmax its distorted and in blender the UV is messed up (Zelda Phantom Hourglass)
Beta11 ver for mkds editer
Beta11 ver for mkds editer
NDS Model Ripping Tutorial
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09-02-2015, 09:53 AM
I know i shouldent be bumping this but when i open in 3dsmax its distorted and in blender the UV is messed up (Zelda Phantom Hourglass)
Beta11 ver for mkds editer
09-02-2015, 02:44 PM
09-02-2015, 04:24 PM
(09-02-2015, 02:44 PM)bigheadfrankie Wrote:(09-02-2015, 09:53 AM)Julian0555 Wrote: I know i shouldent be bumping this but when i open in 3dsmax its distorted and in blender the UV is messed up (Zelda Phantom Hourglass) can i look at your file?
09-02-2015, 06:29 PM
(This post was last modified: 09-02-2015, 06:29 PM by bigheadfrankie.)
(09-02-2015, 04:24 PM)Julian0555 Wrote:(09-02-2015, 02:44 PM)bigheadfrankie Wrote:(09-02-2015, 09:53 AM)Julian0555 Wrote: I know i shouldent be bumping this but when i open in 3dsmax its distorted and in blender the UV is messed up (Zelda Phantom Hourglass) Go for it!
09-03-2015, 05:08 PM
(This post was last modified: 09-03-2015, 05:37 PM by TeridaxXD001.)
I ripped Giratina from Pokémon Platinum Version, but it was rejected because it's apparently missing a texture (lambert3), which MKDS didn't convert.
Interestingly, this texture is completely absent when browsing on DS explorer programs.
09-03-2015, 05:46 PM
its most likely a shadow object thats under him- oh... from the Press Start screen? im not sure what Lambert3 could be...
09-24-2015, 08:50 PM
(This post was last modified: 09-24-2015, 08:50 PM by TeridaxXD001.)
I'm now having the same problem with Diamond/Pearl. The .mtl files list textures that aren't listed in DS file browsers and aren't exported with MKDS Course Modifier.
This time it's with buildings. The textures for the light shining from the buildings are missing. Since buildings probably all have the same color light, is it possible that one light texture exists in the game data, used for every building, and is stored separately?
09-25-2015, 09:40 AM
(This post was last modified: 09-25-2015, 09:48 AM by Julian0555.)
Teridax please post your version of mkds modifier
your TLOZ Phantom hourglass rom
09-30-2015, 08:24 PM
Here's yet another model that MKDS Course Modifier hates:
Celadon Restaurant It crashes when exporting it, and the .mtl doesn't specify a texture for the inside of the doorway, so it's impossible to manually fix. Should look like this: stupid2.bmp (Size: 163.18 KB / Downloads: 464) Instead looks like this: stupid1.bmp (Size: 426.07 KB / Downloads: 429)
10-04-2015, 12:24 PM
(09-30-2015, 08:24 PM)TeridaxXD001 Wrote: Here's yet another model that MKDS Course Modifier hates:I'm sorry I don't know why that happens but please please post your version of mkds course modifier
10-06-2015, 11:07 AM
(10-04-2015, 12:24 PM)Julian0555 Wrote:(09-30-2015, 08:24 PM)TeridaxXD001 Wrote: Here's yet another model that MKDS Course Modifier hates:I'm sorry I don't know why that happens but please please post your version of mkds course modifier This is the version I have.
10-13-2015, 07:14 PM
(This post was last modified: 10-13-2015, 07:22 PM by TeridaxXD001.)
Can somebody please help me figure out what to do when the editor refuses to fully convert a model? Even when I manually extract the texture, it still ends up blank.
Or, better yet, suggest an alternative program? EDIT: Well, I think I just solved the problem. Turns out there's an error when I export the textures to PNG, but works fine when I export them to TGA.
10-15-2015, 01:36 PM
There is a version newer than beta11 here:
http://florian.nouwt.com/MKDSCMLast.zip the version called "last". This is the official site of the developer.
10-22-2015, 06:11 PM
Disney Planes also uses NSBMD files, as well as NSBTX, I looked.
11-17-2015, 11:20 AM
for Some reason I cannot open console tool it is just a bunch of files...
Also I am trying to lean how to rip models, especially models from sonic chronicles on the ds. |
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