11-09-2014, 11:39 PM
Replaced!
The new SJB Sprite Archives
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11-09-2014, 11:39 PM
Replaced!
Thanked by: Ton, Garamonde, Superjustinbros
12-07-2014, 02:08 PM
(This post was last modified: 12-07-2014, 02:08 PM by Superjustinbros.)
Made an improved version of the icon for this game.
http://www.spriters-resource.com/mobile/kidtripp/ It basically removes the watermark on the bottom right. Thanked by: Garamonde
12-07-2014, 03:35 PM
Replaced, even despite the fact that I couldn't see a watermark. :p
Thanked by: Superjustinbros
12-17-2014, 11:56 AM
(This post was last modified: 12-17-2014, 12:00 PM by Superjustinbros.)
12-19-2014, 12:31 PM
Thanked by: Magma MK-II, Ton
12-27-2014, 03:57 PM
I moved your post over to the Errors thread, as that is where things like that belong.
12-28-2014, 05:29 PM
Okay, thanks MJ.
04-11-2015, 02:14 PM
(This post was last modified: 04-11-2015, 02:21 PM by Superjustinbros.)
So for some odd reason I noticed that my SMW "General Tiles" sheet from Super Mario World...
...was taken out and replaced with this: http://www.spriters-resource.com/snes/sm...eet/62552/ I don't know why this was done, since there are particular tiles that this "replacement" doesn't have (i.e. the pipes, chomping plants, logs, and water/lava) and that my sheet was for tiles only, with no objects counted as a sprite. Plus I prefer the 16x16 arrangement of the original, makes it easier to use in stuff IMO. I have since re-submitted the original sheet and submitted a reversion of the "replacement" with my authorship removed. Thanked by: Ton
04-25-2015, 04:15 PM
(This post was last modified: 04-25-2015, 04:18 PM by Superjustinbros.)
Since it's a bit interesting, here's something I thought of doing:
http://www.spriters-resource.com/game_bo...heet/5474/ I want to replace the sheet I linked above just now with this: ...since all of the sprites from that sheet (except the positions, which I'll go ahead and make a new, extended sheet for myself) are already in other sheets for the same game, and for a single-player menu sheet, it's pretty barebones. However, the sheet I just assembled contains sprites ripped by Frario under his "Multiplayer Menus" sheet, which includes all the icons I couldn't rip (as I can't set up Visual Boy Advance for same-computer Link Cable play), so I wanted to see about getting his permission before posting the sheet above so problems don't arise (and even then I would list him in the authors of the sheet along with Bacon regardless).
04-26-2015, 02:44 AM
Tweet him - @MichaFrar
Thanked by: Ton, Superjustinbros
06-20-2015, 01:05 PM
Hey everyone. I don't usually ask for stuff like this, but I'm wondering if anyone could help me out with ripping this one particular game.
It's a game for Amiga computers, a system which doesn't usually get much sprite rips here on The VG Resource, and the game in question is a clone of Diamonds for the PC, which I've ripped the sprites from and have done the same for a few of it's imitators. It's known as "Diamond Fever" and was made by Ronald Mayer. An incomplete sheet which I created from the only two screenshots of the game available on the web is down below: I cannot rip or check for remaining content since I've been having some trouble getting my copy of WinUAE to properly run. I'm assuming since the title for the game shows key and lock blocks in other colors as well as breakable blocks in orange (and yellow), that they also appear in-game as well, but again, I cannot check and see for myself. Thanked by: Ton
09-07-2015, 02:31 PM
(This post was last modified: 09-07-2015, 10:22 PM by Superjustinbros.)
Here's my newest sheet in production.
These are the fields used in Pocket Puyo Puyo Tsu, and are pretty much complete aside from one thing. Since I'm not that good at Puyo Puyo, I cannot rip Field #6, or Schezo Wegey's field (which uses brown bricks as the BG), as it is not directly playable through just starting one of the game's modes or view it in attact/demo mode. Since the sprites of the Puyo in the "Next" windows normally obstruct the brightest areas of the backgrounds, I have to use VisualBoyAdvance's "Map Viewer" (it displays everything but the sprites, which means no sprite overlay near the "Next" windows), save the "map" as an image, and then color it into the proper color displayed using the Super Game Boy. It'd be kinda difficult for em to get the remaining field myself. |
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