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Community Pixel Hut (General Sprite Thread)
#61
(11-18-2014, 11:06 AM)youtubeware Wrote:
(11-18-2014, 10:54 AM)E-Man Wrote: The head is badly proportioned to the body. You can fix it by either scaling the head down or scaling the body up. By the way, before you even think of using the scale tool of Photoshop, it would be better if you were to do it manually because the scale tool has a habit of leaving artifacts on the default settings.
But drawing the circle is really hard! X_X
By the way, I will edit the body and the face for later...

I think you're misunderstanding what pixel art is, you see pixel art is an art style where you don't really 'draw' its where you lay down pixels at a time in a precise manner such as this.[Image: EbO4S9y.gif] Quick scaled up example of a boot I made so you can understand. While I think you're looking at it as drawing something in a small scale like this.[Image: UCEM1Lc.gif] Now there are some spriters that do a 'sketch' sprite as a rough draft and then do the actual sprite off of that. Like this [Image: _bb105ca6c54e77b1ac13f8fb786a87b6.png] and then refine it into something like this. [Image: _d4725325c136f7f521df1ed074ea3baa.png] The point of spriting is to sit there for maybe hours at a time placing pixels by hand, not just drawing a bunch of lines and calling it a day. Sorry if you still don't understand but I tried my best to explain. Never been good at post organizing either.
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#62
(11-19-2014, 09:14 AM)AshuraAlchemist Wrote:
(11-18-2014, 11:06 AM)youtubeware Wrote:
(11-18-2014, 10:54 AM)E-Man Wrote: The head is badly proportioned to the body. You can fix it by either scaling the head down or scaling the body up. By the way, before you even think of using the scale tool of Photoshop, it would be better if you were to do it manually because the scale tool has a habit of leaving artifacts on the default settings.
But drawing the circle is really hard! X_X
By the way, I will edit the body and the face for later...

I think you're misunderstanding what pixel art is, you see pixel art is an art style where you don't really 'draw' its where you lay down pixels at a time in a precise manner such as this.[Image: EbO4S9y.gif] Quick scaled up example of a boot I made so you can understand. While I think you're looking at it as drawing something in a small scale like this.[Image: UCEM1Lc.gif] Now there are some spriters that do a 'sketch' sprite as a rough draft and then do the actual sprite off of that. Like this [Image: _bb105ca6c54e77b1ac13f8fb786a87b6.png] and then refine it into something like this. [Image: _d4725325c136f7f521df1ed074ea3baa.png] The point of spriting is to sit there for maybe hours at a time placing pixels by hand, not just drawing a bunch of lines and calling it a day. Sorry if you still don't understand but I tried my best to explain. Never been good at post organizing either.
That explains all! Will do another another pixel art! ^^
Hopefully it become more awesome! And will follow as you said...
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#63
The Ghost of the Sock Drawer Approaches!  

[Image: sockdrawer.png]

Sprite practice, trying my hand at Earthbound style enemies I guess, not really sure If I'm doing it right, something seems off

C&C appreciated
[Image: 22610_s.gif]

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#64
Ashura Wrote:The point of spriting is to sit there for maybe hours at a time placing pixels by hand, not just drawing a bunch of lines and calling it a day.
This could be a bit misleading, especially to beginners or young'ns.

The point of spriting is the resulting art, not the process.  Use whatever you want to do so, it doesn't matter, as long as the end result is accomplished.  If you can create what you need with only a bunch of lines, that's no problem. 

There are the caveats, like using the circle tool because it does a poor job of doing so.  But, this is a different  issue of a reliable tool than "is this technically pixel art?".
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Thanked by: Shade, Sevenstitch
#65
[Image: fS1Yv90.png]

might finish this if it is good. i also really need to increase the size of the legs
[Image: XeE6VeC.gif]
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#66
Happy Holidays everyone!
I haven't been spriting lately but, here's something I started on a few nights back.
[Image: 1bjjxlR.png]
Xenomorph WIP
Hopefully I can get the will to finish this, but I've just been so busy now Blank
(College kills time for my hobby.)
[Image: mugen.gif][Image: 41583772.gif]


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#67
[Image: cwnCyPy.gif]

I sprited my ref. This is my first animated gif. Ever. Cool & Frosty!
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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#68
I'm working on a custom sprite of Adeleine from Kirby 64 in Kirby Super Star style. Here's a link to a picture of her.

[Image: gm3AJ7N.png]

I'd like some critique on her. I'd especially appreciate critique on the colors and shading. Please note I have not done the coloring on the things she's holding in her hands.
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Thanked by: Garamonde, Zadaben
#69
It looks like there's some pillow shading going on her green blouse. Add a bit more contrast with the shades on the hat too. I cant see that much of a difference between the colors on the smaller sprite. Her left hand looks wider than her right hand too.
[Image: tumblr_mzx6bm02eC1s38z45o1_500.gif]
Anonymous Wrote:...the world is so much simpler if you just dont give a FUCK...
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Thanked by: Sir Render
#70
Small update. Tried to improve the shading on the blouse, and added more contrast on the hat.

[Image: wUFIDgB.png]
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Thanked by: ~Axis~
#71
The light sources look inconsistent now. The shading on the hat looks like the light's coming from the center while the shading on the blouse thingy look like it's coming from the top right. I'd suggest changing the shading on the hat to make it look like the light's coming from the top right.
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Thanked by: E-Man, Sir Render, ~Axis~
#72
It looks like the light is coming from the top left in the official sprites, though.
[Image: sig.gif]
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Thanked by: Sir Render
#73
[Image: eCmxEo3.png]

Tried to make the lighting more consistent on the clothes and the hat.

EDIT: I started on a KSS-style Pengy too. I used the sprite from Kirby Amazing Mirror as a reference; the reference sits on the right.

[Image: 0BV8RdE.png]
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#74
Meh more stuff I started, I figured I start multiple things that way I have plenty of wips.
[Image: aJX4wtf.png]
[Image: mugen.gif][Image: 41583772.gif]


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#75
Been Kinda slow working on it so update
[Image: 6jxubPE.png]
I go back to school this week, maybe just maybe if my work load isn't too killer I'll post a finished version along with whatever else I can finish.

I feel like it's hard doing your take on others characters, but I like how this it's turning out.
[Image: mugen.gif][Image: 41583772.gif]


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Thanked by: Shade, recme, ~Axis~, TomGuycott


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