12-22-2014, 06:08 PM
(This post was last modified: 12-22-2014, 06:16 PM by Random Talking Bush.)
And a Delibird in a pear tree~
Pokémon X/Y:
And few other things I uploaded a while back and forgot all about, you've probably already seen these on The Models Resource.
Pokémon Omega Ruby/Alpha Sapphire:
Adventure Time: Card Wars:
...that's all I've got for now. Family's been more important for me this month, hence why not much else has been done.
Posts: 31
Threads: 17
Joined: Dec 2014
(12-22-2014, 06:08 PM)Random Talking Bush Wrote: And a Delibird in a pear tree~
Pokémon X/Y:
And few other things I uploaded a while back and forgot all about, you've probably already seen these on The Models Resource.
Pokémon Omega Ruby/Alpha Sapphire:
Adventure Time: Card Wars:
...that's all I've got for now. Family's been more important for me this month, hence why not much else has been done.
how do you rip the models if roms for 3ds games aren't available?
Posts: 491
Threads: 9
Joined: Sep 2011
3ds roms are available.. but they're encrypted. you need to use Gateway 3ds to un-crypt the roms.
Posts: 228
Threads: 2
Joined: May 2011
(12-23-2014, 09:38 PM)Demonslayerx8 Wrote: 3ds roms are available.. but they're encrypted. you need to use Gateway 3ds to un-crypt the roms.
Good news... I learned finally how to properly decrypt 3DS roms using Gateway... No needed for complex tutorials, and no need for USB cable... (I forgot that Gateway uses Micro SD card to play 3DS roms with it... DUH! Too nOObish even for me )
the only thing I need to do that, is just as simple as the Gateway and it's update. (Having a 9.2 firmware 3DS is pretty bad, but I'm lucky that the Gateway team is working for the newest update that works from 4.1 to 9.2 firmware )
of course the other thing I need are the roms whith the models I'm looking for and more importantly, your help to convert some of them. LOL
12-28-2014, 04:04 AM
(This post was last modified: 02-21-2015, 02:18 AM by Random Talking Bush.)
Hyrule Warriors:
I must apologize to ThatStruggleThough for this, he submitted the same thing earlier (using the Noesis plugin that chrrox released not too long ago), but I had to decline it due to a lack of rigging and misaligned polygons... I had started working on my own rip of Fi a couple of days ago, and just recently finished it up.
Posts: 1,674
Threads: 278
Joined: Jun 2008
01-01-2015, 05:21 AM
(This post was last modified: 01-03-2015, 02:00 AM by Carpaccio.)
Hey RTB, not to derail the topic, but I can't help but wonder how far you went on the Runner 2 model stuff? I was hoping to get the character models of them in my collection.
Also, you mentioned a while back about being able to extract No More Heroes series models? I was curious as to the process, as for some weird reason I wanted to get Dr. Letz Shake, and the first to forms of Jasper Batt Jr.
(01-01-2015, 05:21 AM)Carpaccio Wrote: Hey RTB, not to derail the topic, but I can't help but wonder how far you went on the Runner 2 model stuff? I was hoping to get the character models of them in my collection.
Also, you mentioned a while back about being able to extract No More Heroes series models? I was curious as to the process, as for some weird reason I wanted to get Dr. Letz Shake, and the first to forms of Jasper Batt Jr. I'll have those Bit.Trip Runner 2 models up sometime soon, once I've gotten them all ripped. As for the No More Heroes models, I used a script that chrrox wrote for Heroes' Paradise, with a few things that I had to fix up myself (otherwise the rigging was completely broken. Dunno about No More Heroes 2 models at this moment.
On an unrelated note, here's another batch of Pokémon models:
Pokémon X/Y:
And in other news, I've added proper support for Law & Order: Legacies and Jurassic Park: The Game to my Telltale model importing MaxScript now.
01-20-2015, 01:45 AM
(This post was last modified: 02-21-2015, 02:18 AM by Random Talking Bush.)
*clears throat* Let's try this again, now. Take two...!
Sonic Lost World:
Thanked by: senjen, SonicWind, TGE, Carpaccio, Ton, Mystie, Virt, Lilothestitch, Garamonde, Shade, Doronetty, DogToon64
Posts: 1,674
Threads: 278
Joined: Jun 2008
Amazing, just outright amazing. I have no words capable of how great it is to see these already.
No offense, but why did you delete them the first time?
01-20-2015, 12:48 PM
(This post was last modified: 01-20-2015, 01:23 PM by Random Talking Bush.)
(01-20-2015, 12:25 PM)Mystie Wrote: No offense, but why did you delete them the first time? Because Monochrome uploaded a complete set himself earlier... twice in fact, and I felt guilty for working on and uploading the same things as him. But his were declined yet again because of other issues with the exports, so I just went ahead and got my rips uploaded instead.
...and if you're reading this, Monochrome, I'm sorry. I started ripping them as soon as I got the files from the link on the Sonic Retro topic (when it was there for all of 15 minutes :V), and didn't expect someone else to be working on the exact same model rips. Or rather, submit them all before I could get a chance to upload my own rips.
Posts: 9
Threads: 1
Joined: Dec 2014
Ah it's fine. I just gave up because I figured someone else was going to do it anyway so it wasn't worth stressing myself over lol
01-25-2015, 07:49 PM
(This post was last modified: 01-25-2015, 11:08 PM by Random Talking Bush.)
http://www.mediafire.com/?5c7ladqsagd7ct1
Here's a Maxscript for importing models from Super Smash Bros. for Wii U. It doesn't import material indices yet, nor does it extract the textures for you. All fighters work, I've tested every single one of them... Certain characters like Mega Lucario, Robin and Zero Suit Samus have a few broken bone positions because for some reason they read into the future to get their positioning... and I don't know how to code that properly. I'm releasing it ahead of time because of reasons, most of which involve others working on the exact same things as me and I want to get mine out there first. There will be a proper method to extract textures later, right now I've just been manually fixing them.
(EDIT: Fixed up a number of things!)
Posts: 1,567
Threads: 59
Joined: Feb 2012
That's why I hate working on games that are really popular, there's a big chance other people will do it faster and/or better than yourself.
Great work though.
|