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Ash's Sprite Dump
#76
[Image: YdenBBm.png] Recently started playing Bravely Default. 
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#77
The sprite could use more contrast, specifically in the hair and face shading.
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Thanked by: E-Man, -Ash-
#78
(01-09-2015, 10:25 AM)Virt Wrote: The sprite could use more contrast, specifically in the hair and face shading.

Noted

[Image: bEddAIa.png] started something I plan on working on for a while.
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#79
[Image: 5vLsBrU.gif][Image: xCq1tkS.gif] Boxer idle.
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#80
[Image: Om2hjES.png][Image: e7jKITw.gif] Boxer update, with a tree monster
inb4 iamgroot
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#81
https://www.youtube.com/watch?v=EUGbON4l4gc

I only checked this ref, but Darren says jabs are supposed to be light, quick, and loose such that the jab is more of a "flick". Thus, there should be little momentum change in the character meaning that the whole body shouldn't be moving much.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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#82
(01-24-2015, 01:55 PM)TheShyGuy Wrote: https://www.youtube.com/watch?v=EUGbON4l4gc

I only checked this ref, but Darren says jabs are supposed to be light, quick, and loose such that the jab is more of a "flick".  Thus, there should be little momentum change in the character meaning that the whole body shouldn't be moving much.

https://www.youtube.com/watch?v=yLmSTzh2VkI here is the ref I used.
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#83
Given that ref, the animation is still off. He doesn't return to his origin. He moves and remains forward with the punch.

He also isn't completely sideways before the punch. He is hunched over a bit, head down, with his chest facing the opponent. With the jab, he rotates a bit. His closer fist should be defending his face at all times too.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Thanked by: -Ash-
#84
[Image: o8ZOAg2.png] "Yare Yare Daze..." ALL ABOARD THE JOJO HYPE TRAIN
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#85
[Image: aRqhTMB.png] small update
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#86
Hmm...looking pretty good, though the palette could be improved quite a bit.

[Image: jojo_critique_by_dragondeplatino-d8hj450.png]

There! I toned down the contrast a bit so that your colors blend a little better. Now that I think about it, a lot of your sprites have a little bit too much contrast, which lends them a muddied look. Have you tried calibrating your monitor?

Oh, and what character is this might I ask? ^^
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#87
(02-10-2015, 11:05 PM)DragonDePlatino Wrote: There! I toned down the contrast a bit so that your colors blend a little better. Now that I think about it, a lot of your sprites have a little bit too much contrast, which lends them a muddied look. Have you tried calibrating your monitor?

My monitor settings are fine, I just tend to use more contrast with my colors, I myself don't see it as a problem but if a few others are bothered by it i'll try and stop it.

Quote:Oh, and what character is this might I ask? ^^



Jotaro Kujo, from the manga series JoJo's Bizarre Adventure.
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#88
[Image: 4a328d45b8d75b393fbb69a24cb0f2a3.png][Image: 72uIydb.gif] Mayro, Luggy and (unfinished) Bowz. And an animated Vineshroom.
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#89
Whoa. That is one scary-looking Bowser. I wanna see more of him!
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#90
[Image: 79a031aedf23b06f874703ee4f4e28c0.png] Updated
i've had the flu so progress has been slow
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