Users browsing this thread: 6 Guest(s)
Ripping Sounds from GBA Games
#1
How do you rip sound effects from Game Boy Advance Games?

How do you take out the music and leave only sound effects in the game and vise versa?
Reply
Thanked by:
#2
It varies with each game. I know some GBA games have in-game options to turn off music, but some don't and you'll have to rely on cheat codes that do it.

Really, it's the same deal as the SNES, Ian.
Reply
Thanked by:
#3
Um... ok, but how would that work on Visual Boy Advance?
Reply
Thanked by:
#4
(07-31-2014, 08:36 PM)LooneyTunerIan Wrote: Um... ok, but how would that work on Visual Boy Advance?

...the same way it would work on a real GBA?
Reply
Thanked by:
#5
Actually, SNES samples are quite different from GBA samples. In fact, if you open a SNES ROM in Audacity, you get nothing. If you do the same with a GBA ROM, you get _all_ the samples after each other near the ROM's end.
But how about this?
Once there was a way to get back homeward
Reply
Thanked by:
#6
(08-01-2014, 02:03 AM)Raccoon Sam Wrote: Actually, SNES samples are quite different from GBA samples. In fact, if you open a SNES ROM in Audacity, you get nothing. If you do the same with a GBA ROM, you get _all_ the samples after each other near the ROM's end.
But how about this?

He's not talking about samples in general, though - he's referring specifically to the sound effects.
Reply
Thanked by:
#7
Ah.. well, then, the old-skool way is the best approach. Shut down the sound channels you don't need and record dat shit son
Once there was a way to get back homeward
Reply
Thanked by:
#8
But... how do I find the sound channels and shut them down in Visual Boy Advance?
Reply
Thanked by:


Forum Jump: