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Mario & Luigi: BIS Ripping Project
#31
Nice to see more activity again here. I like to drop by the forums every now and then to check up on things :p
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#32
A.J.! Drop by more >:I

Also good job Shade! Personally I'd switch the order of the front and back facing sprites, but that's just me. Probably fine as it is.
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#33
(08-17-2014, 02:53 PM)Mighty Jetters Wrote: A.J.! Drop by more >:I

Also good job Shade! Personally I'd switch the order of the front and back facing sprites, but that's just me. Probably fine as it is.
I did it that way because that was how they were arranged on the Mario sheet. I enjoy consistency. :p Speaking of which, I'd be happy to change the separators to the way you did in that particular sheet, puggsoy. I only used the border method so the frames would be simple to animate, but your way works just as well.
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#34
Yeah, that's cool. No separators between frames is usually easier to animate though, especially when programming, most game engines don't like spaces between frames, so having it like that on the sheet already makes it quicker to use. It's also easier to put on the sheet, you can just copy/paste most animations Wink
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#35
Awesome to see this project is revived! Good luck to anyone to helps out with this stuff.

Quote:Mario/Luigi/Bowser Overworld
Mario/Luigi/Bowser Battle
Overworld Enemies
In-Battle Enemies
Overworld Objects/Characters
Battle User Interface
*downloads all the folders*
...wow, that's a lot of stuff. o.O

So, are we just waiting for someone to compile all these into categorical sheets? Or are we feel free to just claim something and submit?
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#36
Feel free to claim anything in the list that hasn't been claimed already. Be sure to post it here once it's submitted and approved so that we know it's done and I can take it off the list.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#37
I can't tell you how happy I am to see people working on this.
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Quote:You had wasted MY LIFE... waiting for just a goddamn bunnelby model.
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#38
Wait, if I am understanding correctly, does this mean that there is now a way to view, extract, and replace the 2D graphics in the .dat files in the Mario & Luigi games? I sure hope that that is the case! I have been researching this for over a year without any luck. If this is the case, will it also work for adding custom graphics for Dream Team? I just decrypted the game the other day and found out that it also uses .dat files for the 2D graphics.
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#39
For Bowser's Inside Story, there isn't actually a way to properly look inside the files. Last year Greiga Master managed to open them and extract the sprites for us using a small one-off program he made, but since then I've asked him about it and he said he doesn't know if he still has it or the source for it. I'm also interested in how to do it, but I think maybe it was just some really messy and unorganised extraction method.

As for Dream Team, 3DS ripping is still very much in the works, and to my knowledge nobody knows how to extract anything from DT yet. I see you've also posted on the Yoshi Lighthouse forum, what Teawater said is pretty much correct.

However, you could maybe replace some assets in Superstar Saga and Partners in Time using Yoshi Magic. I'm fairly sure it allows editing of the ROM.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#40
(08-31-2014, 07:50 PM)puggsoy Wrote: For Bowser's Inside Story, there isn't actually a way to properly look inside the files. Last year Greiga Master managed to open them and extract the sprites for us using a small one-off program he made, but since then I've asked him about it and he said he doesn't know if he still has it or the source for it. I'm also interested in how to do it, but I think maybe it was just some really messy and unorganised extraction method.

As for Dream Team, 3DS ripping is still very much in the works, and to my knowledge nobody knows how to extract anything from DT yet. I see you've also posted on the Yoshi Lighthouse forum, what Teawater said is pretty much correct.

However, you could maybe replace some assets in Superstar Saga and Partners in Time using Yoshi Magic. I'm fairly sure it allows editing of the ROM.

I have extracted all of the files from Dream Team, but could not extract anything from the .dat files.
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#41
If you could upload one of those .dats I could see if there's anything but... I was pretty hopeless with BiS so I doubt I'd be much help. Can't hurt to take a look though.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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#42
Hey Puggsoy, look what I found!
[Image: u2l9ePp.png]
(From Dream Team files)

I found it at the beginning of the BObjPC.dat file. I can't explain how happy I am right now. I'm so very close Smile
I just pilfered code from my Puyo Puyo Tetris image ripper, and it just kinda worked.
I'm going to keep researching the files and build them their own image ripper. It might be a while, though, as I can barley make heads or tails of the file structure. Seems borderline random in some places :\

Edit:
[Image: cQpcq8w.png]
Cute

Edit:
Good news and bad news... and somewhat interesting news

Good news!
Image extraction is a go!

Bad news...
[Image: Etn6V8D.png]
Pieced together by code in-game...

Interesting news
There are sprites in the old style too.
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#43
(10-02-2014, 12:34 AM)Ploaj Wrote: Hey Puggsoy, look what I found!

[Image: u2l9ePp.png]
(From Dream Team files)

I found it at the beginning of the BObjPC.dat file. I can't explain how happy I am right now. I'm so very close Smile
I just pilfered code from my Puyo Puyo Tetris image ripper, and it just kinda worked. 
I'm going to keep researching the files and build them their own image ripper. It might be a while, though, as I can barley make heads or tails of the file structure. Seems borderline random in some places :\

Edit:
[Image: cQpcq8w.png]
Cute

Edit:
Good news and bad news... and somewhat interesting news

Good news!
Image extraction is a go!

Bad news...
[Image: Etn6V8D.png]
Pieced together by code in-game...

Interesting news
There are sprites in the old style too.

Where can I find this image ripper? Will it also be possible in the future to replace the images with custom ones?

You should also go here...

http://s3.zetaboards.com/Lighthouse_of_Y...rum/56820/

...and see if you can work together with the developers of Yoshi Magic to add Dream Team features to the editor!

I cannot wait to see how this progresses!
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#44
I'm still not back from my absence but I got some internet right now. Good job Ploaj! I'd be interested to see your source code once I'm properly back, if only to see the format out of curiosity. In any case, I'll also try and see if I can find any sprite-construction instructions, since I'd expect (and hope) that they aren't just hard-coded.

Such a shame that I had to leave exactly when 3DS ripping got underway. Hopefully I'll be back soon!
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#45
I've been talking to Teawater. He suspects the sprite-construction stuff to be in the exefs instead of with regular files, as that's how it was in BiS.
I have been looking at it myself, but I don't really know what I'm looking for, so I'm hoping he finds something. 


In the meantime, I've extracted the banner. Just nice to get some images out.
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Also, the Early Rips sheet's palette is off by like, one color value. Cute

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