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Someone correct me if I'm wrong, but that's not a good idea. Unless ZSNES saves the videos completely lossless (which it very likely doesn't) then the resulting sprites won't have their correct palettes and will likely be artifacted. In other words, it's no different from trying to rip from a YouTube video, for example, which is basically pointless and won't be accepted.
It's better to just stick to the ripping tools everyone already uses such as AnimGet, Tile Molester, etc.
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What about saving them as uncompressed AVIs?
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I'm not sure. That might work (but it also might not) and I don't know if ZSNES is even able to save uncompressed anyway. Either way, it would be a good idea to compare the sprites in an uncompressed video to accurate rips to ensure the palettes and such are the same.
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Yeah, it worked for VisualBoyAdvance.
But what about for a SNES Emulator?
08-27-2014, 03:44 AM
I know you can for Snes9x, but the avi recording really chugs down the system, which is why you start with a .smv recording of the game with you doing the control input to get display whatever you want to rip and such.
.smv isn't a video-file, it's a file that records the user input + save states, so it's basically playing itself but with the inputs you put in earlier. Play the .smv in Snes9x and hit AVI recording and stop when you got what you want.
ZSNES dumps "raw video" as a .bin, which is ... kinda troublesome.
If you have a. ISO mounter like DaemonTools already, you should be able to mount it and then the video should be able to play.
As you probably already know, keep in mind these raw videos eat can space up like crazy and aren't exactly good for your primary HDD's lifespan.
Alternatively, you should probably just use Tilemolester. I believe you can also use save states to get the correct palette(s) as well to really save you time.
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Would PowerISO Be of any help with a Binary File?
I don't see why it couldn't.