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If i remember well the game should use mdl0 (brres) file format. It should use the same engine of Sengoku Basara series.
The point is that this game use a different container file format unlike basara game. I don't know if somebody created a script to extract
correctly the mdl0 files, so i think the only way to obtain them is to extract them from a dolphin memory dump. U can etract the mdl0 files manually from the memory dump using an hex editor or using an old chrrox quickbms script that shuld extract them for u from the dump memory file. I never tried to do it so i don't have more infos. Good luck
Posts: 105
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Joined: Oct 2011
u can use wii dolphin emulator and a program called process memory dumper (link:
http://procmemorydumper.codeplex.com/ ). Looking on the web i found a tread on facepunch that explains this simple solution for ur problem, using this program an hex editor and brawlbox or brresviwer. If u don't like using an hex editor to extract the brees parts manually from the memory dump u may use an old script made by chorrox ,( that i never used). This is the link to the script :
http://ngemu.com/threads/model-dumping.123061/ . I hope to not brake any forum rule posting these links.
Posts: 105
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Well , i actually never tried seriously this method, anyway it not should so difficult. U have to dump dolphin. exe during the gameplay, so the characters showed during the game should be inside the memory dump. That 's the theory XD.
Anyway that is the link:
http://facepunch.com/showthread.php?t=1332176
I don't understand the trim part on that page are you supposed to delete parts of the code?
cause i have tried that and it doesn't work in brawlbox after.
What Rips am i doing next not sure?
Posts: 105
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(09-07-2014, 04:47 AM)senjen Wrote: I don't understand the trim part on that page are you supposed to delete parts of the code?
cause i have tried that and it doesn't work in brawlbox after.
yes, u have to delete all the code before bres . U can eventually take a look at a working brres file that u have using the hex editor, so u can have an idea about how the file should be. Another adivse is to use brresvewer instead of brawlbox, i think it's more compatible with the different versions of mdl0 file format.
PS: i did it something similar one time, but directly inside an uncompressed archive. and i managed to correctly save a brres file deleting the code before bres and after the second time i found bres (included) inside the hex editor. In that way u are sure to obtain one brres file, and it should create less problems inside the viewer. Anyway did u try the chorrox script for the dump file ?