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Outward
#16
UPDATE: Outshaft is having a character design contest! See info below.

The character to be designed:
“An Asian American girl who leads a group of rebels. They fight for good, but use the most questionable methods. The design is fairly free enough, but the character’s personality is a little tomboyish and sort of a loner.”

Winner gets their concept used in game and special credits. All others will have their art showcased in the game as well, but not as official character art.

Rules: Contest will be from September 21-October 5. Nothing graphic, of course. Minimum clothing is something that's just non revealing. PG-13 at the most. No obscenity, goth or gore content. The character is 20, and she should look that way. That is all.

Just send a message in here say you'd like to join, and we'll add you!
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#17
[Image: greDA6M.png]

New sprite!
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Thanked by: Paladin, E-Man
#18
[Image: 1924f6285a.png]
A minor update.
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Thanked by: E-Man
#19
I think you should test the outlined and unoutlined versions side-by-side against a 3D backdrop to see which one looks better. I think the outlines might help them to stand out, but without them could make them feel more 3D in a way. Maybe you could use pixel shading to make the outlines optional, too.
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#20
[Image: Walker.gif]
Minor update. Again. Where is Alex so quick to hurry to?


Credit goes to Neweegee.


oh yeah we also have a subreddit for you to post your thoughts on
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#21
Meet the parents!
[Image: B8jNNmFCAAAKLNh.png:large]
[Image: B8jKB8MCYAAayJN.png:large]
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#22
[Image: 4bfa23c244.gif]

Here's a mockup of the textboxes.

[Image: e25916a4fd.png]

Here's an emotion sheet as well! Credit goes to Neweegee for the base, and I made the actual emotions.
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Thanked by: E-Man
#23
Transparent holographic screens. *DING!*
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#24
[Image: zx6qhRr.gif]

After one year of merely levitating off the ground, Alex decided to use his legs for once.
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#25
Oooh, I like the look of this! Kinda makes me think of Doom, but with a newer rendering system. I do wonder about the camera movement, though. Is it at fixed angles on a path? Or is it just the way he's moving that makes it look like it's trying awkwardly to keep its distance?
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