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11-19-2014, 08:55 PM
(This post was last modified: 11-19-2014, 08:56 PM by jugol.)
(11-16-2014, 12:43 PM)DJTHED Wrote: (11-15-2014, 11:41 PM)Mystie Wrote: Also, I apologize for the models being so big. You see, what I do is open the model into 3DSMax, then export it as .fbx (I don't do any work with it in 3DSMax since its interface is really confusing for me), then convert the .fbx to .dae in Noesis since Blender cannot read .fbx, then I open the .dae in Blender, resize it to 100 (because .dae exports always end up being really small), and continue to work from there.
I see. Well it seems like your models are maybe 40-50 times larger than RTB's models when I import them into blender, but I'm not positive of the exact scale at this point x.x
Yep, it's about 40 times. Exactly, (1/0.0254 = 39.3700787) times.
And the reason is the measure unit used in the file. These .dae models use meters, and RTB's models use inches.
Wherever it says
Code: <unit name="meter" meter="1"/>
change to
Code: <unit name="inch" meter="0.0254"/>
and the magic is done.
11-19-2014, 09:10 PM
(This post was last modified: 11-19-2014, 09:11 PM by Mystie.)
(11-19-2014, 08:55 PM)jugol Wrote: (11-16-2014, 12:43 PM)DJTHED Wrote: (11-15-2014, 11:41 PM)Mystie Wrote: Also, I apologize for the models being so big. You see, what I do is open the model into 3DSMax, then export it as .fbx (I don't do any work with it in 3DSMax since its interface is really confusing for me), then convert the .fbx to .dae in Noesis since Blender cannot read .fbx, then I open the .dae in Blender, resize it to 100 (because .dae exports always end up being really small), and continue to work from there.
I see. Well it seems like your models are maybe 40-50 times larger than RTB's models when I import them into blender, but I'm not positive of the exact scale at this point x.x
Yep, it's about 40 times. Exactly, (1/0.0254 = 39.3700787) times.
And the reason is the measure unit used in the file. These .dae models use meters, and RTB's models use inches.
Wherever it says
Code: <unit name="meter" meter="1"/>
change to
Code: <unit name="inch" meter="0.0254"/>
and the magic is done.
Sweet, thanks for the info! This will be very helpful, not just to me, but to others!
(Also, you maaaaay want to post this as a comment on the TMR page, just in case people go there without being to our forums )
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(11-19-2014, 08:55 PM)jugol Wrote: Yep, it's about 40 times. Exactly, (1/0.0254 = 39.3700787) times.
And the reason is the measure unit used in the file. These .dae models use meters, and RTB's models use inches.
Wherever it says
Code: <unit name="meter" meter="1"/>
change to
Code: <unit name="inch" meter="0.0254"/>
and the magic is done.
Alright, cool. Thanks!
Yeah I was leaning towards 40x, but I definitely didn't think it would have been exactly that, so it's nice to know the exact number
Just an amateur (very amateur) 3D animator here. Don't mind me.
Now that OR/AS has officially been unleashed onto the Internet, once I get those files I can start working on uploading the Megas from that game.
...On that note, Brendan's model will be uploaded tomorrow.
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(11-21-2014, 12:27 AM)Random Talking Bush Wrote: Ding.
As Ruby would say, "Beautiful".
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Are we allowed to make OR/AS model requests now that the game is out? If so, I`d like to request Steven, Archie, and Maxie
If not, then nevermind
(11-21-2014, 02:36 PM)MimiNeko Wrote: Are we allowed to make OR/AS model requests now that the game is out? If so, I`d like to request Steven, Archie, and Maxie
If not, then nevermind Well, I don't see why not, but at the moment I don't have access to the full OR/AS model files, only the demo's, so I can't extract any models from it just yet.
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(11-21-2014, 04:48 PM)Random Talking Bush Wrote: (11-21-2014, 02:36 PM)MimiNeko Wrote: Are we allowed to make OR/AS model requests now that the game is out? If so, I`d like to request Steven, Archie, and Maxie
If not, then nevermind Well, I don't see why not, but at the moment I don't have access to the full OR/AS model files, only the demo's, so I can't extract any models from it just yet.
Alrighty, best of luck in getting the OR/AS files
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(11-21-2014, 04:48 PM)Random Talking Bush Wrote: (11-21-2014, 02:36 PM)MimiNeko Wrote: Are we allowed to make OR/AS model requests now that the game is out? If so, I`d like to request Steven, Archie, and Maxie
If not, then nevermind Well, I don't see why not, but at the moment I don't have access to the full OR/AS model files, only the demo's, so I can't extract any models from it just yet.
but at least you managed to get the models from the Demo... so it's a matter of time you do that to the full rom as well. so just we have to wait.
At least it's something.
I will keep waiting for the models of the remaining pokemon.
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11-23-2014, 07:45 AM
(This post was last modified: 11-23-2014, 09:08 AM by Trikeboy.)
Hello, Thank you for your amazing work. I'm curious, is it possible to extract the world maps from the games? A model of Kalos or Hoenn would really make images look amazing.
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I signed up to say: OMG THANK YOU SO MUCH!!
I used to use the models from http://roestudios.co.uk/project/3d-pokemon-models/ but they are old an have no rig.
Perhaps the guy from this website would be glad to help you extract the models from the 3DS versions?
And hopefully the Pokemon models from OR/AS are be same as the ones in X/Y and you won't have to extract them again.
PS: My requests are Weavile and Druddigon
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Hey um, Could i request Zoroark. He's my favorite
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Oh my heavens...YES.
Random Talking Bush you never cease to amaze me. If I could only get Archie and Maxie now my project would be complete! I'm so excited now to see what's next!
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11-25-2014, 02:58 PM
(This post was last modified: 11-25-2014, 03:34 PM by channfree.)
Hey do you think I could get a Delibird rip, for the holidays?
Also this is what I recently released.
https://www.youtube.com/watch?v=BnG6KKRZ...hw&index=2
Thanks for the models
Or have a lot of winter themed pokemon
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