Any chance on the missing mega's being added? I would like to request mega steelix and pidgeot if I could.
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Pokémon Model Ripping Project
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07-25-2015, 01:30 PM
The importing script you have posted and the models files are exactly what I wanted.
Thank you very much Random Talking Bush. So I'm planning to complete the 151 first pokemon you haven't done yet myself cause I need them for a personal project.
07-26-2015, 02:53 PM
(07-25-2015, 01:30 PM)Theben Wrote: The importing script you have posted and the models files are exactly what I wanted. I would be grateful! I need them for a project as well.
07-29-2015, 01:52 PM
Hello.
Is it possible to get pokemons animations like the one's they use for attacking or in pokemon Amii or even the ones they use in contests? I ask because I've just found the already rigged pokemon models (amazing work by the way) I was thinking of using an animation for a pokemon and setting it in a pose to 3-D Print out so I can have a little model of my favourite pokemon right from the game. Thanked by: Ribbon-Kitten
07-30-2015, 01:25 AM
(07-29-2015, 01:52 PM)JustKillingTime Wrote: Hello. I am wondering about animations as well. Also what about sounds, like the pokemon's cries?
07-30-2015, 01:30 AM
(This post was last modified: 07-30-2015, 01:30 AM by Random Talking Bush.)
(07-30-2015, 01:25 AM)Ribbon-Kitten Wrote:I've never really bothered to read into animation formats, particularly because I have no idea how I'd go about writing an importer for 'em.(07-29-2015, 01:52 PM)JustKillingTime Wrote: Hello. Sounds, on the other hand, I actually have a complete set of the Pokémon cries that I extracted a while back, only problem is they're not named accordingly (which I'd like to do before uploading 'em). Thanked by: Ribbon-Kitten
07-30-2015, 01:32 AM
heh just like with SmashU animations ehh? figuring out the keyframes is a tough 1 tho, i'll admit that @_@
07-30-2015, 01:40 AM
(This post was last modified: 07-30-2015, 01:40 AM by Ribbon-Kitten.
Edit Reason: Typo
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(07-30-2015, 01:30 AM)Random Talking Bush Wrote:(07-30-2015, 01:25 AM)Ribbon-Kitten Wrote:I've never really bothered to read into animation formats, particularly because I have no idea how I'd go about writing an importer for 'em.(07-29-2015, 01:52 PM)JustKillingTime Wrote: Hello. Thank you RTB! Also do you have all the variations of the cries, like in amie? And how could someone rip the animations, or is that unrealistic right now?
07-30-2015, 01:47 AM
(07-30-2015, 01:40 AM)Ribbon-Kitten Wrote:The Pokémon-amie sound variations are all modulated in-game, there aren't any unique sound files for those.(07-30-2015, 01:30 AM)Random Talking Bush Wrote:(07-30-2015, 01:25 AM)Ribbon-Kitten Wrote: I am wondering about animations as well. Also what about sounds, like the pokemon's cries?I've never really bothered to read into animation formats, particularly because I have no idea how I'd go about writing an importer for 'em. Thanked by: Ribbon-Kitten
07-30-2015, 10:35 AM
(07-30-2015, 01:47 AM)Random Talking Bush Wrote:You managed to rip pokemon cries sounds?(07-30-2015, 01:40 AM)Ribbon-Kitten Wrote:The Pokémon-amie sound variations are all modulated in-game, there aren't any unique sound files for those.(07-30-2015, 01:30 AM)Random Talking Bush Wrote: I've never really bothered to read into animation formats, particularly because I have no idea how I'd go about writing an importer for 'em. ...Pretty good improvement in the reverse engineering process, and about animations, it's not much a thing to care about, since I make my own animations... of course, I'm not that good at animating quadrupeds, and I've been considering using motion capture methods to make animations, I wonder if there's a way to perform motion capture on quadrupeds for more complex animations like a battle or something?... can be possible to do it myself by capturing my movements by imitating a quadruped? all I had saw on youtube are people performing motion capture on bipeds, and using real life animals like cats or dogs for the quadrupeds motion capture. I cannot make my pets to perform specific actions.
07-30-2015, 12:30 PM
(07-30-2015, 10:35 AM)Farlavor Wrote:(07-30-2015, 01:47 AM)Random Talking Bush Wrote:You managed to rip pokemon cries sounds?(07-30-2015, 01:40 AM)Ribbon-Kitten Wrote: Thank you RTB! Also do you have all the variations of the cries, like in amie? And how could someone rip the animations, or is that unrealistic right now?The Pokémon-amie sound variations are all modulated in-game, there aren't any unique sound files for those. How does one go about making animations/Poses? is there a Animation library where I can download them?
07-30-2015, 01:26 PM
(07-30-2015, 12:30 PM)JustKillingTime Wrote:(07-30-2015, 10:35 AM)Farlavor Wrote:(07-30-2015, 01:47 AM)Random Talking Bush Wrote: The Pokémon-amie sound variations are all modulated in-game, there aren't any unique sound files for those.You managed to rip pokemon cries sounds? Animations have to be attached to the model first. So, you'd have to make a seperate model for each animation, and combinations of animations. And making animations/poses, you need a rig first. If you don't know what that is, you might want to do some learning.
07-30-2015, 01:49 PM
Hey, I've been working on create usable files for everyone for the first 151 Pokemon.
Now I just need to create Shiny render and female version for models who have one, and it will be done. And I wonder, once I will have finished, should I post them on the Model ressource by myself, or maybe Random Talking Bush do you prefer that I send the files to you. Cause I used your .bin files and scripts, and you're the one who post all of currents 3Ds Pokemon's models so far. Both choices are fine with me, but I prefer to ask before, so let me know if you prefer one solution or an other. Thanks.
07-30-2015, 02:03 PM
(This post was last modified: 07-30-2015, 02:14 PM by JustKillingTime.)
(07-30-2015, 01:26 PM)nobody231 Wrote:(07-30-2015, 12:30 PM)JustKillingTime Wrote:(07-30-2015, 10:35 AM)Farlavor Wrote: You managed to rip pokemon cries sounds? I know how to rig, I got the file of an already rigged Lopunny of this website, imported it into 3DS MAX made the mesh higher poly so it's more smoother now and re-rigged it back to the skeleton.
07-30-2015, 05:27 PM
i rip some stuffs from pokemon generations.... someone wants?
(working on house materials ) |
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