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Pokémon Model Ripping Project
I have issues with bones and posing of chracters, for some reason when I move a bone the mesh stretches and deforms rather than naturally bending and moving.

Have I got a setting wrong in 3DS MAX?.
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no ur settings arnt wrong, its just that the script isnt updated properly yet... from what I know that RTB said, some pokemon models needs extra coding or w/e to get working properly.
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gdkchan just released a newer version of Ohana3DS, works really nicely now. Supports rigging and animations, makes my old, crummy script obsolete. Big Grin
https://gbatemp.net/threads/wip-ohana3ds-tool.392576/
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I have made my own Garrys Mod ragdoll of Lopunny because I despise the official models textures and weighting, which the one on the workshop uses.
Everything is fine except that the lighting of the different body groups doesn't match.
http://i.imgur.com/7KSJ6FY.jpg
Is this a model problem or something that is fixed in the QC?
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looks more like the normals arnt matching up with the mesh edges
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(08-02-2015, 09:24 PM)Random Talking Bush Wrote: gdkchan just released a newer version of Ohana3DS, works really nicely now. Supports rigging and animations, makes my old, crummy  script obsolete. Big Grin
https://gbatemp.net/threads/wip-ohana3ds-tool.392576/

Awesome... Finally good news after the troubles with the 2DS.

I hope if in around a week or two, I may change it for a 3DS, and this time, I wonder if I can get online with it, and the
Sysnand stays between 4.1 and 9.2... Tongue
I hope more importantly to have it between 4.1-4.5 (Just in case I cannot enter online, I might still get Xorpads...  Cool )

If by any chance, I cannot get the 3DS I was looking for. Then all my efforts for getting the raw model files from the 3DS roms.
will be considered, absolutely futile.
***Since the marine headquarters has been destroyed by unknown forces, we had decided to temporarily replace the actual rewards for a newer one... We are looking
for new criminals or updated rewards from the previous ones... meanwhile here will be no reward posting for some time.

if someone knows some important info of who is behind the attack on our headquarters, please contact one of our officials by den den mushi and will get rep+ and added as buddy, thanks for your contribution***

Akainu Sakazuki
fleet admiral from Marine Headquarters.

PS: I didn't lost my data for virus or hacker... it's just a funny joke... the truth is that my HD got damaged physically...  Cry
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(08-03-2015, 12:04 AM)fridge225 Wrote: I have made my own Garrys Mod ragdoll of Lopunny because I despise the official models textures and weighting, which the one on the workshop uses.
Everything is fine except that the lighting of the different body groups doesn't match.
http://i.imgur.com/7KSJ6FY.jpg
Is this a model problem or something that is fixed in the QC?

Looking back at your older posts, you currently use blender if I am right? Since I use 3ds Max, I am not sure if I will able to help that much, but I will do my best.
Anyways like what Demonslayerx8 said, it appears that the normals are not matching up with the base model.
Hence, this is a model problem. I am not too sure how blender works with normals, but you would need to tinker with the normals in order to match up with the base model.
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(08-02-2015, 09:24 PM)Random Talking Bush Wrote: gdkchan just released a newer version of Ohana3DS, works really nicely now. Supports rigging and animations, makes my old, crummy  script obsolete. Big Grin
https://gbatemp.net/threads/wip-ohana3ds-tool.392576/

So it's possible to get the animations from pokemon?

will you uploading/updating your models with seperate animation files?
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I'm using Blender 2.75 to import the charmander model, but I have troubles to make the fire on the tail of charmander. I don't know how to apply the textures and how to make the fire animation. Can someone help me?
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I was wondering if I could request Granbull, Drowzee and Monferno!
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The new Ohana update is pretty awesome! Hopefully it helps get some models out faster than with the script alone Smile Ohana does still have some slight issues though; some weights don`t come out so well (Mega Rayquaza`s mouth, Primal Groudon`s arms...) so I can see how the script could still be useful
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(08-05-2015, 11:16 AM)MimiNeko Wrote: The new Ohana update is pretty awesome! Hopefully it helps get some models out faster than with the script alone Smile Ohana does still have some slight issues though; some weights don`t come out so well (Mega Rayquaza`s mouth, Primal Groudon`s arms...) so I can see how the script could still be useful
I doubt. His script doesnt even WORKS with this model. I just tried it and 3dsmax given a Out of memory error, then crashes.
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(08-05-2015, 12:51 PM)gdkchan Wrote:
(08-05-2015, 11:16 AM)MimiNeko Wrote: The new Ohana update is pretty awesome! Hopefully it helps get some models out faster than with the script alone Smile Ohana does still have some slight issues though; some weights don`t come out so well (Mega Rayquaza`s mouth, Primal Groudon`s arms...) so I can see how the script could still be useful
I doubt. His script doesnt even WORKS with this model. I just tried it and 3dsmax given a Out of memory error, then crashes.
Well, I never said it worked with everything. Those are two that I'm gonna have to manually rip and upload. Sick

(EDIT: Wait, "Out of memory"? I just checked and they work fine for me. Could be giving you that error since it's so poorly written, but I never claimed to be the best at MaxScripting, I still consider myself a newbie...)
[Image: PKMNORAS-PrimalGroudonImport.png]
[Image: PKMNORAS-PrimalKyogreImport.png]
[Image: PKMNORAS-MegaRayquazaImport.png]
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mmm not sure if i should post this... would maps be good to upload on here?
[Image: YpzJDHc.png]
[Image: f7OAYVf.jpg]
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I don't see why not? Personally I'd love to have maps to play around with, since I can't rip anything myself.
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