12-04-2016, 04:16 PM
RTB, How did you create the star effect on lunala and solgaleo?
Pokémon Model Ripping Project
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12-04-2016, 04:16 PM
RTB, How did you create the star effect on lunala and solgaleo?
12-04-2016, 09:08 PM
(This post was last modified: 12-04-2016, 09:13 PM by BlueSatoshi.)
(12-04-2016, 12:53 AM)CyanideNoodles Wrote: Can someone please help me as soon as they can? On a time crunch and can't figure this out.. The BIN format how do I convert them to .TGA .OBJ or FBX or .SMD ? Tried multiple things and it didn't work... What .bin files are you talking about? Your question's a little vague.
12-05-2016, 04:12 AM
(12-04-2016, 01:21 PM)Serena Wrote: You didn't add animation to your stuff maybe.To be fair, neither did Hallowpape with his Pokémon uploads. And the main reason I didn't is because there's some glitches with animation exporting in Ohana3DS, most of the ones I've tried had "NaN" rounding errors preventing them from importing, so I didn't even bother supplying those (in case it can be fixed later). (12-02-2016, 09:38 PM)Thilladon Wrote: Hi RTB ! I'm making a game who use 3ds model and, after downloading you'r rip's of theses, I was wondering : How can I use them ? First of all I warn you this comment will be a little rude. So if you start developing a game especially a 3D game you need some knowledge, I mean you need to know at least how export models from a game, in this case very easy with Ohana3DS. But you need to know how to put them together, how to fix the UV-s (luckily there some methods in previous comments). And finally you and most important you need to know how import and put together in your preferred game engine. But I have nice side too. So you wanna import .SMD-s to blender, the tool you need is Blender Source Tool. Here is a little help how to install it. I hope no hard feelings about my rudeness, I try to help (sometimes my stupid rude way). PS.: I would like to hear more about your project, and if you need some more help hit me with a PM.
12-05-2016, 11:22 PM
(12-05-2016, 05:00 AM)Chaze Wrote:(12-02-2016, 09:38 PM)Thilladon Wrote: Hi RTB ! I'm making a game who use 3ds model and, after downloading you'r rip's of theses, I was wondering : How can I use them ? You're not rude at all, just logic and realist ![]() Don't worry about the knowledge, that's not my first time (I mean, about making game) buuut, concerning 3D game that's my first time, fortunatly, I'm not alone, I'm with a guy who have some knowledge about the engine we will use (Unreal Engine 4) For the exporting case, that's very simple, I just need a lot of time to do it with the 751 pokemons & the trainers ^^" Unfortunatly, the UV-s map of all pokemons have bugs, I'm trying to fix it but I'm not very good with that, I use blender and I'm such a noob with it x) I'll check the previous comments to see how to fix the UV-s so ![]() And finally, I'd like to thanks u for the help ![]() I'll PM u later about the project, for the time, I'm gonna sleep cause it's 05:12 AM in France and I think that's time to go to sleep x)) PS : Sorry if my english language have still some problems with spelling and grammar, I'm still studying it ^^"
12-06-2016, 01:45 AM
(12-04-2016, 09:08 PM). I\m BlueSatoshi Wrote:(12-04-2016, 12:53 AM)CyanideNoodles Wrote: Can someone please help me as soon as they can? On a time crunch and can't figure this out.. The BIN format how do I convert them to .TGA .OBJ or FBX or .SMD ? Tried multiple things and it didn't work... https://mega.nz/#!wdETzaBZ I need these as SMD. I have win 10 so I can't use what I need..visual studio 2015 only runs on windows 10...I'm using a script to do it all and it only runs in visual studio 2015. I'm at a huge loss. :/ If someone could help me that'd be great. It's only for like 5 pokemon. I'm in an out of the hospital so it's making it even harder.
12-06-2016, 02:54 AM
(12-06-2016, 01:45 AM)CyanideNoodles Wrote:(12-04-2016, 09:08 PM). I\m BlueSatoshi Wrote:(12-04-2016, 12:53 AM)CyanideNoodles Wrote: Can someone please help me as soon as they can? On a time crunch and can't figure this out.. The BIN format how do I convert them to .TGA .OBJ or FBX or .SMD ? Tried multiple things and it didn't work... What? You have win10 and VS2015 only runs on win10? So you can't run VS2015?
12-06-2016, 10:38 AM
ugh does anyone know how to fix the models as some parts of the pokemon don't move with the animation .please help me I'm a total noob [seriously]
12-06-2016, 01:26 PM
(12-06-2016, 10:38 AM)yashringo17 Wrote: ugh does anyone know how to fix the models as some parts of the pokemon don't move with the animation .please help me I'm a total noob [seriously]I'll see if I can code that in to Ohana later. I know next to nothing about Visual, so it might take a while for me to figure out what the heck to do. Thanked by: yashringo17, Lilothestitch, Yunpol
12-06-2016, 02:00 PM
(12-06-2016, 01:26 PM)Random Talking Bush Wrote:(12-06-2016, 10:38 AM)yashringo17 Wrote: ugh does anyone know how to fix the models as some parts of the pokemon don't move with the animation .please help me I'm a total noob [seriously]I'll see if I can code that in to Ohana later. I know next to nothing about Visual, so it might take a while for me to figure out what the heck to do. Had the same problem too. With Palkia & Giratina.
Is there any way someone could rip the character animations and upload them? Id love to play around with them
12-06-2016, 02:38 PM
(12-06-2016, 02:00 PM)Lilothestitch Wrote:(12-06-2016, 01:26 PM)Random Talking Bush Wrote:(12-06-2016, 10:38 AM)yashringo17 Wrote: ugh does anyone know how to fix the models as some parts of the pokemon don't move with the animation .please help me I'm a total noob [seriously]I'll see if I can code that in to Ohana later. I know next to nothing about Visual, so it might take a while for me to figure out what the heck to do. I found the problem. It's a little bug where the weights can't be applied correctly if only one bone affects the vertex. I fixed it, but I don't know if I'm allowed to push commits to the master repository... :/ Thanked by: Random Talking Bush, Yunpol, Lilothestitch
12-06-2016, 02:57 PM
(12-06-2016, 02:38 PM)waielal Wrote: I found the problem. It's a little bug where the weights can't be applied correctly if only one bone affects the vertex. I am curious to know what's stopping you from doing that because this issue is quite annoying to deal with since the problem also applies when I import to 3DS Max and I am pretty sure many people would prefer to get this fixed ASAP.
12-06-2016, 03:05 PM
(12-06-2016, 02:57 PM)Yunpol Wrote:(12-06-2016, 02:38 PM)waielal Wrote: I found the problem. It's a little bug where the weights can't be applied correctly if only one bone affects the vertex. It's the first time working with github on a project and be more active in a community for me. I'm pretty insecure of what I am allowed to do or not. I will do a pull request in a couple minutes. ![]() Thanked by: Yunpol
12-06-2016, 03:23 PM
(12-06-2016, 03:05 PM)waielal Wrote: It's the first time working with github on a project and be more active in a community for me. I'm pretty insecure of what I am allowed to do or not.If it hasn't been done already, could you also apply the RGBA4 texture fix, too? |
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