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Pokémon Model Ripping Project
(04-09-2017, 04:47 PM)TehSe7en Wrote:
(04-08-2017, 11:09 AM)gdkchan Wrote: For those interested on animations from OR/AS, I made more RE work on it and improved it's support on SPICA (better later than never, heh). I think that most animations are fine now (some still have weird issues through). I also only tested a few.

Example:
If anyone wants explanation on how the format works just let me know. It's pretty different from the one used on Sun/Moon, and IMO more complicated to get working.

I see you got the player animations, do you happen to know where sun and moon stores those? Every npc has their animations but the ones from the players are nowhere to be found!

If you downlod RTBs Sun and Moon battle models from his mega there will be some bin files called p1_base.bin and p2_base.bin. Those will be the male and female battle animations. I also found the Z-Move animations and some cutscene animations at one point too. But I forgot where they were located though.
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(04-11-2017, 10:57 AM)crueldude100 Wrote:
(04-09-2017, 04:47 PM)TehSe7en Wrote:
(04-08-2017, 11:09 AM)gdkchan Wrote: For those interested on animations from OR/AS, I made more RE work on it and improved it's support on SPICA (better later than never, heh). I think that most animations are fine now (some still have weird issues through). I also only tested a few.

Example:
If anyone wants explanation on how the format works just let me know. It's pretty different from the one used on Sun/Moon, and IMO more complicated to get working.

I see you got the player animations, do you happen to know where sun and moon stores those? Every npc has their animations but the ones from the players are nowhere to be found!

If you downlod RTBs Sun and Moon battle models from his mega there will be some bin files called p1_base.bin and p2_base.bin. Those will be the male and female battle animations. I also found the Z-Move animations and some cutscene animations at one point too. But I forgot where they were located though.

Do you have any idea about where the overworld model animations are stored for the player character?
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(04-13-2017, 11:32 AM)Lady Ariel Wrote:
(04-11-2017, 10:57 AM)crueldude100 Wrote:
(04-09-2017, 04:47 PM)TehSe7en Wrote: I see you got the player animations, do you happen to know where sun and moon stores those? Every npc has their animations but the ones from the players are nowhere to be found!

If you downlod RTBs Sun and Moon battle models from his mega there will be some bin files called p1_base.bin and p2_base.bin. Those will be the male and female battle animations. I also found the Z-Move animations and some cutscene animations at one point too. But I forgot where they were located though.

Do you have any idea about where the overworld model animations are stored for the player character?
Its in the overworld models with the same name.
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Hey RTB, Can you get the player models from battle revolution. Or do you know what the file names for them. I want the DP player models
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(04-14-2017, 11:57 AM)magikstar Wrote: Hey RTB, Can you get the player models from battle revolution. Or do you know what the file names for them. I want the DP player models
Sorry, magikstar. As the title implies, this is a thread for models from any of the 3DS RPGs. But thanks for the request, though.
The future of things to come...
NID - LDEJRuff
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(04-16-2017, 01:17 PM)LDEJRuff Wrote:
(04-14-2017, 11:57 AM)magikstar Wrote: Hey RTB, Can you get the player models from battle revolution. Or do you know what the file names for them. I want the DP player models
Sorry, magikstar. As the title implies, this is a thread for models from any of the 3DS RPGs. But thanks for the request, though.

I know but Idk if the battle revolution forum is still active.
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(04-16-2017, 02:55 PM)magikstar Wrote:
(04-16-2017, 01:17 PM)LDEJRuff Wrote:
(04-14-2017, 11:57 AM)magikstar Wrote: Hey RTB, Can you get the player models from battle revolution. Or do you know what the file names for them. I want the DP player models
Sorry, magikstar. As the title implies, this is a thread for models from any of the 3DS RPGs. But thanks for the request, though.

I know but Idk if the battle revolution forum is still active.

This still isn't a place to discuss that, besides all we know from some old forums is that some guy got ninetiles exported, that's pretty much it and Random Talking Bush also got the pokeballs exported
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So uh, I have a question. Has anyone found the battle intro backgrounds? I'd really like to know where they are located in the files.
Thanks in advance!
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(04-19-2017, 09:25 AM)crueldude100 Wrote: So uh, I have a question. Has anyone found the battle intro backgrounds? I'd really like to know where they are located in the files.
Thanks in advance!

a/0/8/7 There are also Z-moves and battle effects so there's a lot to look through to find'em
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(04-19-2017, 10:16 AM)Hallowpape Wrote:
(04-19-2017, 09:25 AM)crueldude100 Wrote: So uh, I have a question. Has anyone found the battle intro backgrounds? I'd really like to know where they are located in the files.
Thanks in advance!

a/0/8/7 There are also Z-moves and battle effects so there's a lot to look through to find'em

Thanks but I have a problem. All i'm finding is Z-move text, the sprites for the trainers and animations. Also a bunch of bin files I cant even open.
Also a heck ton of SPBD files. Dunno how to open them or whats contained inside them.
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(04-19-2017, 01:50 PM)crueldude100 Wrote:
(04-19-2017, 10:16 AM)Hallowpape Wrote:
(04-19-2017, 09:25 AM)crueldude100 Wrote: So uh, I have a question. Has anyone found the battle intro backgrounds? I'd really like to know where they are located in the files.
Thanks in advance!

a/0/8/7 There are also Z-moves and battle effects so there's a lot to look through to find'em

Thanks but I have a problem. All i'm finding is Z-move text, the sprites for the trainers and animations. Also a bunch of bin files I cant even open.
Also a heck ton of SPBD files. Dunno how to open them or whats contained inside them.

I'm currently going through all of the files and finding out what can be opened, and what can't. There's about 6000 Files in just the one section. I just finished going through the first 1000. I'll continue tomorrow and put everything I've found in a zip folder and upload it to mediafire. I'll even try to rename most of them to make it easier.

Here's some of the Backgrounds I've located including the Team Skull logo and the Aether foundation logo:
file_03972-3975 Team Skull
file_03984-3986 Ather
File_03992-3995 Ather Multi
file_4000-4002 Lusamine
file_04006 Mother Beast
file_04008 TeamSkull Logo
file_04009 TeamSkull Logo BG
file_04010-4011 TeamSkull Paint
file_04016 Ather Logo
file_04017 Ather Logo BG

That's just the ones I just happened to randomly come by.
Also some of the Backgrounds are separated into different parts. That's why I put a dash with two different numbers.
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Hey I just found the Z-move poses animations!

Here's the ghost type z-move on Guzma

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Here's the organized files for all of the battle backgrounds, Z-move poses, z-move animations, and move objects.

Battle stuff
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(04-11-2017, 12:00 AM)gdkchan Wrote:
(04-09-2017, 04:47 PM)TehSe7en Wrote:
(04-08-2017, 11:09 AM)gdkchan Wrote: For those interested on animations from OR/AS, I made more RE work on it and improved it's support on SPICA (better later than never, heh). I think that most animations are fine now (some still have weird issues through). I also only tested a few.

Example:
If anyone wants explanation on how the format works just let me know. It's pretty different from the one used on Sun/Moon, and IMO more complicated to get working.

I see you got the player animations, do you happen to know where sun and moon stores those? Every npc has their animations but the ones from the players are nowhere to be found!
Unfortunately I only know where the player animation for OR/AS are located. TBH I don't even know where the parts of the player models are on Sun/Moon (I found the ones on the demo, but never bothered to check on the final game). That said I do plan to do a deep search on the game files to see if I can find interesting stuff and new formats to implement (and maybe the player animations), but I need to develop the tools for such tasks first (because extracting the archives one by one blindly is a pain IMO). On a side note, the issue about SPICA dae models crashing 3dsmax should be fixed now.

After some testing with the formats used in ORAS I found out that the .dae files produced after exporting will crash 3dsmax/maya, the ones that have Sun and Moon models/animations will not crash (as you said it was fixed), nothing to worry about as some online .dae converter (or Noesis) will fix the files Smile

[Image: pKPSubm.gif][Image: 435nJBy.gif]

But, it's working as intended!
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Does anyone know where the map files are located for sun and moon? I found the battle backgrounds, but I want to find the full map.
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