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Pokémon Model Ripping Project
(11-15-2020, 02:06 PM)ZeldaOfTriforce Wrote: Hello! When I extract a .gfpak with switch tools and try to import a .gfbmdl with RandomTBush Script It shows error and does not import the model How I can fix this?
When you export a GFBMDL file with Switch Toolbox, apparently it gets rewritten in such a way that my script doesn't expect it, instead of keeping it in its original state. But since it is still a functional model file, then that means it's definitely an issue with my script and not the model file itself, so I'll look into fixing that sometime.
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ye, I've also noticed that sometimes vertex colors doesn't import properly either if exported from Toolbox.
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Hey could you explain me where I can get the Models from the Let's Go Map or how I can get them myself?
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Such a shame that so many tools are windows only, as I use linux and could probably help.
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UPDATE: I actually managed to figure it out, I just had to upgrade Blender to any version from 2.83 onwards, since they implemented the UVW Xform Modifier from 3DS Max, it works wonders Smile
Add me if you´d like to! (May not be online until late nov)
3DS (tho i just pop in randomly): 4141-3941-9904
Switch: SW-4883-2167-7113
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Eyeroll 
hi im new here. not sure if you're still doing request but i would like aegislash from pokemon swsh and aegislash from pokken tournament.  Big Grin
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(09-14-2014, 04:15 AM)Random Talking Bush Wrote: Requests for me to rip and upload, and only up to 3 requests per person at a time -- once I get those done, you're welcome to ask for some more. Just keep in mind I'll be working on these during my spare time, so don't expect 'em right away (way too outdated, ignore this).

In short: No
If you can't handle the heat.
You can't handle the Neutron Style.
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I mean, people can still ask, but I'm not honoring any requests at the moment since I've got too many other things to deal with currently.
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Does Random Talking Bush's Maxscript work on importing Let's Go field maps to 3DSMax? Whenever I try to import the GFBMDL file through the script, I'm getting an error similar to "--Unknown property: "twoSided" in rockmask01_comTonguehysical_Material"
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(01-09-2021, 04:34 PM)rickypow Wrote: Does Random Talking Bush's Maxscript work on importing Let's Go field maps to 3DSMax? Whenever I try to import the GFBMDL file through the script, I'm getting an error similar to "--Unknown property: "twoSided" in rockmask01_com:Physical_Material"
Yep, it's a known problem with 3DS Max 2021 specifically. I'll work on fixing that soon.
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Tongue 
hi there.
So i was trying to import the gfbmdl on 3dsmax 2021 and encounter the "Unknown property" error. After playing around with your code, i find out that error is on this part of the code (the print MatData_array):

Code:
multimat = MultiMaterial()
multimat.name = g
multimat.numsubs = MatNameCount
for m = 1 to MatNameCount do(
mat = multimat.materialList[m]
mat.name = MatData_array[m].MatName as string
mat.showinviewport = true
[b]mat.twosided = false[/b]
tm = Bitmaptexture filename:(p + MatData_array[m].MatCol0 + ".png")
tm.alphasource = 0
[b]mat.diffuseMap = tm[/b]
[b]mat.opacityMap = tm[/b]
mat.opacityMap.monoOutput = 1

So i tried to modify in order to work and i got something like this :

Code:
multimat = MultiMaterial()
multimat.name = g
multimat.numsubs = MatNameCount
for m = 1 to MatNameCount do(
mat = multimat.materialList[m]
mat.name = MatData_array[m].MatName as string
mat.showinviewport = true
twosided = false
tm = Bitmaptexture filename:(p + MatData_array[m].MatCol0 + ".png")
tm.alphasource = 0
diffuseMap = tm
opacityMap = tm
opacityMap.monoOutput = 1
i just disable the the "mat" and the code worked, not as according obviously.
[Image: w1F2T3W.jpg]
thank you for your great work  Wink
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Since he have effect files from Smash Ultimate ripped, what about effect files from Pokemon 3DS and Switch games?
There is a possibility that it uses the same exact format but I do not know this for sure.

I love visual effects and using them in MUGEN characters, it adds some unique style.

It must be really difficult to rip effects from any game, if that's why they are hardly ever ripped. Nerd

Hold it together
The end is never near
Stay true to your heart
Never give your life up
And keep on rolling

- ZEROLIGHT

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I followed the tut using Switch toolbox, and I was able to rip the map. But when I exported the scene, there wasnt any textures or materials at all. After searching, I could see that there is material folder keeping lots of files with the texture name and texture mapping. However, those are json files and i dont know what to do with those to get materials attach to the mesh??? ?
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So i´ve been working on the SWSH Tyranitar model, and am currently stuck with something. Does anyone know how to clear the seams in his face and arms?


Attached Files Thumbnail(s)
   
Add me if you´d like to! (May not be online until late nov)
3DS (tho i just pop in randomly): 4141-3941-9904
Switch: SW-4883-2167-7113
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(02-02-2021, 12:59 PM)Arachnos Expresso Wrote: So i´ve been working on the SWSH Tyranitar model, and am currently stuck with something. Does anyone know how to clear the seams in his face and arms?

Correct me if i'm wrong, But aren't they a part of the texture? If they are you might have some luck with GIMPs Clone stamp tool.
[Image: purity.png]



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